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Comments (4)

Kmess avatar Kmess commented on April 27, 2024 1

FYI - shouldn't it be AndroidJavaClass("com.facebook.appevents.AppEventsLogger") instead of AndroidJavaObject?

Ie:

using (AndroidJavaClass appEventsLoggerAndroid = new AndroidJavaClass("com.facebook.appevents.AppEventsLogger")) {
    using (AndroidJavaObject value = new AndroidJavaObject("java.lang.String", token)) {
        if (appEventsLoggerAndroid != null)
        {
            appEventsLoggerAndroid.CallStatic("setPushNotificationsRegistrationId", value);
        }
    }
}

from facebook-sdk-for-unity.

mwisniewski87 avatar mwisniewski87 commented on April 27, 2024

I would love it too

from facebook-sdk-for-unity.

B1ackbeard avatar B1ackbeard commented on April 27, 2024

I would also appreciate this feature. I'm the mean time, what is the best way to call AppEventsLogger.setPushNotificationsRegistrationId() from inside a Unity project?

from facebook-sdk-for-unity.

rdaoushy-tl avatar rdaoushy-tl commented on April 27, 2024

This worked for me, and I can push from FB campaigns to device.

public void RegisterPushNotificationToken(string token)
{
#if UNITY_ANDROID
            AndroidJavaObject jo = new AndroidJavaObject("com.facebook.appevents.AppEventsLogger");
            jo.CallStatic("setPushNotificationsRegistrationId", token);
#endif
}

from facebook-sdk-for-unity.

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