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View Code? Open in Web Editor NEWMesh outline effect
License: MIT License
Mesh outline effect
License: MIT License
hello,
does it support on HD SRP on 2018.2.20 ?
thanks.
So, more than an issue it's just a quick comment to say that the current effect only takes into account the first submesh of the renderer. For models with multiple submeshes or materials per mesh, you need a small addition for them to work properly. Just replace the foreach loop in Highlight.cs to this:
foreach ( Renderer r in Highlighted )
{
if ( !r ) continue;
if (r is SkinnedMeshRenderer)
{
int n = (r as SkinnedMeshRenderer).sharedMesh.subMeshCount;
for (int s = 0; s < n; s++) commandBuffer.DrawRenderer(r, MeshRenderMaterial, s);
}
else
commandBuffer.DrawRenderer(r, MeshRenderMaterial);
}
Cheers and thanks for the script!
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