Comments (2)
Time.Now
should serve this purpose?
from sbox-issues.
Time.Now seems to be synced - thought it wasn't but I must've been doing something wrong.
from sbox-issues.
Related Issues (20)
- [Action Graph] Create a labeled output for position, rotation, and transform HOT 1
- Pressing "Clear" on the map control widget, does not clear the map. HOT 1
- A certain GameResource from a library is loaded with empty values
- css content support
- SceneUtility.GetPrefabScene instantiates new GameObjectSystems
- [Base Model] AnimSubtract node is broken and spits errors. HOT 1
- Ability to Batch Create Packages HOT 1
- FileSystem.Data.FileExists always returning false HOT 1
- Mesh Editor - Hide Render Mesh in play mode HOT 2
- Applying RenderHooks to a ScreenPanel component
- Allow MusicPlayer to be sent to a Mixer
- `Game.ActiveScene.Load( SceneFile )` is breaking `Transform` syncronisation
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- Bug in Batch Publishing models
- SCSS Files from Libraries cannot be loaded.
- When pressing open in code editor, it prints "No code editor found" when there is a code editor working
- Animation for lights does not translate into scene from hammer
- Mesh Editor - Texture Wrapping HOT 8
- Input Glyphs don't respect rebound inputs
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