Related Issues (20)
- Opening up groups in sceneeditor HOT 8
- Sandbox.ButtonAttribute methods do not call when a Prefab Variable
- Rigidbody impact sounds reduce FPS whenever there exists a terrain with collisions enabled
- Prop.CreateGibs() should return the created Gibs HOT 1
- Transfering games over to another org HOT 2
- Derived classes use the wrong inspector. HOT 1
- Be able to move the GUI pivot so I can rotate something around a point easier.
- S&box Brightness is Rendering Wrong HOT 4
- Bring LibEvents to base S&box HOT 2
- Re-implement proper networked ragdoll support HOT 2
- Add another way to override materials that isn't based on attributes HOT 4
- Decals that are child GameObjects lag behind by a frame
- Props don't play break sounds on prop break
- TextEntry: Mark TimeSinceNotInFocus and Label as protected
- Label retains last value after being cleared
- Bone merge to an already bone merged renderer doesn't work HOT 7
- Whitelist `System.Private.CoreLib/System.Delegate.op_Equality` and `System.Private.CoreLib/System.Delegate.op_Inequality`
- `Component.IsValid()` returns true after calling `Component.Destroy()` HOT 1
- Whitelist `System.Private.CoreLib/System.Runtime.DependentHandle.*`
- Bone Merge on to Bone Merged model a frame behind
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