Comments (10)
Hammer had a "used in map" section in the asset browser, maybe "used in scene" could work as well in asset browser
from sbox-issues.
I think you're right that the tool properties should be separate from the inspector. We did have them in the scene view itself, but maybe we do need to think about a completely separate dock for the tools, leaving the inspector distinctly for objects. The counter-argument is that the inspector should be context aware, so if you're selecting vertexes, it's about the vertexes, if you're selecting faces, it's faces, if you're selecting objects, it's objects.
Toolbars - I want to avoid having a bunch of toolbars. We don't want it it turn out like Hammer's toolbar. We can re-jig the header toolbar to have bigger, more informative buttons, but I don't think we should split it.
Material Select - I think what's obvious with the scene system is that the asset browser isn't fit for purpose. We probably want a special selector, specialized for models and one specialized for materials. These should show something like a history. That said, I don't like having a big panel for the "current" material. I feel like this should be context aware, you don't need a 300x200 space always showing the current material.
from sbox-issues.
I've always hated in hammer that there's a whole dock dedicated for just the current material
from sbox-issues.
Could maybe potentially be useful to have a grid of 'active' materials, so you could load it up with all the materials that are relevant for whatever sort of area you are making and have easy access to all your floors and walls and ceilings without needing to find some existing bit of geo to lift the material from each time.
from sbox-issues.
Related Issues (20)
- Bug in Batch Publishing models
- SCSS Files from Libraries cannot be loaded.
- When pressing open in code editor, it prints "No code editor found" when there is a code editor working
- Animation for lights does not translate into scene from hammer
- Mesh Editor - Texture Wrapping HOT 8
- Input Glyphs don't respect rebound inputs
- Allow option to remove the mandatory sun in scene prefabs
- [REGRESSION] <style> tags within razor fail to parse
- Asset Party - Library Tab Not Present HOT 2
- [REGRESSION] Editor unable to find custom game resource
- Editor Couldn't Resolve Relative Path when attempting to "Open .cs" file or "Open .razor" file.
- Multi-Edit doesn't work with GameResources
- Soft selection in Hammer/mesh editor
- Physics based ropes/cables in scene editor
- Define culling distance in scene through properties
- Creating and opening a new project should open the minimal scene / a scene that the project has
- Party System HOT 11
- Scene Mesh reacts to arrow key input while inspector property is being edited
- [Scene Mesh] Fast Texturing Tool
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from sbox-issues.