Comments (9)
Yes, this will break all lobby mods though but I guess it's worth it
from fa.
Yeah every update of the lobby seems to do that anyway...
We'd get a proper API that can be modded out of it, so it's a win win for this.
from fa.
I suggest someone with alot of UI programming experience ( @thygrrr ?) make the base structure for the lobby, event listeners etc. Then someone can do the grunt work with hooking that up to the current lobby gfx/elements so it works somewhat like the current lobby.
from fa.
I think @thygrrr has enough work with the lobby.
I'll take this on in time. It's not that complex :)
from fa.
Well actually once I get done with the patcher I want to do just that.
I want this to be roughly in line with what eximius built, though naming conventions may differ slightly.
I want all the logic components talk to the UI Views/Controllers via signals/slots.
from fa.
Let's get aligned on this tomorrow OK? Better share the work so more people have a sense of ownership.
from fa.
@thygrrr we're talking ingame lobby here, is that what you mean?
Sure, I'll be online tomorrow.
from fa.
Oops. Nevermind then :) Guess I shouldn't be answering tickets while at a rock concert.
from fa.
Closing this, since we're going in a different direction in the future. Saves us a lot of work here :)
from fa.
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from fa.