Comments (4)
Went ingame to test this. Wreck Mass value = 0. Rebuild value = 50%. Wreck IS killed by Stratbomber, but not by anything with no AOE damage, as stated. However, in my testing, I couldn't kill ANY wreck with non-AOE, suggesting this is the normal behaviour. I did only test structure wrecks though.
from fa.
Right so as we talked about, it may be a balance decision. Need more opinions on this, however.
I can add that rebuild for T2 mexes specifically is intentional, for balance.
from fa.
IceBean:
You got a few mins to give some input?
IceBean:
This issue
21:52
IceBean:
#7
TAG_UBER:
yup, that has been the behavior forever
23:19
IceBean:
I agree. I also think there is no issue, and nothing to change, right?
23:20
TAG_UBER:
modifying it would be a massive balance change, and introduce many complications; eg, would units auto-target reclaim? would a new fire mode have to be created so that units can be explicitly told whether to target reclaim or not? etc
23:21
TAG_UBER:
I don't think it needs to be changed, no
from fa.
👍 closing this.
from fa.
Related Issues (20)
- Mobile factory units do not display correct build times/cost rates
- Strategic submarine being able to launch again and again HOT 2
- Balance idea: what if more units can move backwards? HOT 5
- Not reproducible: Beam weapons can still miss the Mantis and other units HOT 5
- Visualize the `RackSalvoReloadTime` blueprint value HOT 3
- Seraphim & Aeon T2 AA turret rapid fires after update 3777 but with same damage per shot, resulting in skyrocketing DPS HOT 4
- [Moderation wishlist] Automatic replay flagging
- 2nd recall vote defaults to yes if somebody(afk) ignored the first one
- Balance idea: Salvation nerf compared to Mavor HOT 6
- Strategic icon scale not applied to subsequent games HOT 4
- Bug in effectutilities.lua
- Achievements broken due to change in JsonStats message
- Unit stats (UI): Add decimal places where it makes sense HOT 1
- Unit stats (UI): unitviewDetail shows incorrect numbers for the DamageRadius stat HOT 1
- Cheating backdoor for Coop games HOT 2
- Strategic icon scale does not resize nuke missile symbol
- Balance idea: No wrecks to spawn unless building completed HOT 2
- Balance idea: Salvation Nerf HOT 6
- Trees that die to fire damage leave decals that take 25 in-game hours to disappear HOT 3
- Holding Ctrl + Alt should not show Attack Move cursor HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from fa.