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Design and prototype UI, interaction, navigation, transition and animation for App Store ready Apps in Interface Builder with IBAnimatable.

License: MIT License

Swift 99.59% Ruby 0.41%

ibanimatable's Introduction

IBAnimatable

Design and prototype UI, interaction, navigation, transition and animation for App Store ready Apps in Interface Builder with IBAnimatable.

Travis Language CocoaPods Carthage Compatible License

The app was made in Interface Builder with IBAnimatable without a single line of code. Due to the size of the GIF file on Dribbble, it only demonstrates a subset of features. We can also find the full HD version on YouTube or MP4 on Github

StoryboardPreview

Here is the design in Interface Builder (Storyboard).

With IBAnimatable, we can design a UI in an Interface Builder like Sketch, and prototype animations in a Swift playground like Framer Studio. Also we can use the output of the design directly in the production ready App.

As a designer, we love Sketch, which is a simple but yet super powerful tool to design UI. However, Sketch can't design interaction, navigation, transition and animation, we may need another tool like Framer Studio to design some of them. Moreover, to make an App Store ready App, we need to use Xcode and Interface Builder to implement the UI and animations. To speed up the process and minimize the waste, we create IBAnimatable to make Interface Builder designable and animatable.

Languages

中文

Features

  • From prototype to shippable App Store ready App - What you design in Interface Builder is what the App exactly looks like.
  • Designer friendly - Sketch style setting panel on Attributes Inspector to lower the learning curve for using Interface Builder.
  • Animation design support in Swift playground - Similar to Framer Studio, we can prototype animations in Swift playground to save time for running on simulator or actual iOS devices.
  • Built-in Auto Layout support - We can use Auto Layout and Size Classes with IBAnimatable to support orientations and multiple iOS devices.
  • Navigation and transition support - We can use default navigation pattern in the App and IBAnimatable also adds unwind segues to navigate back or dismiss scene without any code. More transitions will be added soon.
  • Protocol oriented programming - IBAnimatable uses a protocol oriented programming paradigm. With Swift protocol extension, it is easy to support more designable or animatable features. We can even use these protocol extensions to create other custom UI elements instead of using the default ones from IBAnimatable.

Use cases

  • Prototyping - Create interactive prototypes to validate ideas quickly.
  • Redesigning in Interface Builder - Redesign UI from Sketch and animation from Framer Studio without writing any code.
  • Making custom UI elements - Use IBAnimatable protocols to make custom UI elements. e.g. Buttons with a default color palette.

Roadmap

Vision, Technical Considerations and Roadmap

How to run the example App

The easy way to learn and understand how powerful of IBAnimatableis to run the example App and play around the settings in Interface Builder. Just few steps we can run the App as below:

  1. Clone the repository
$ git clone https://github.com/JakeLin/IBAnimatable.git
  1. Open the workspace in Xcode
$ cd IBAnimatable
$ open IBAnimatableApp.xcodeproj
  1. Compile and run the app in your simulator or iOS device

How to design in Interface Builder

To use IBAnimatable to design the UI and animations in Interface Builder, just follow few steps as below:

  1. Open a storyboard or Xib file.
  2. Drag and drop a UIKit element e.g.. UIView to a ViewController.
  3. In Identity Inspector, connect the UI element to Animatable custom UI class e.g.. AnimatableView, you can find all Animatable classes in APIs section.
  4. Configure the UI and animations in Attribute Inspector.

How to animate in Swift playground

We can configure the animation settings in Attribute Inspector. However, Interface Builder doesn't support previewing Animations, but we can still prototype animations in Swift playground. There are three sample pages to demonstrate how to design animation in Swift playground. You can find them in IBAnimatable.playground.

  1. Open IBAnimatableApp.xcodeproj
  2. Select IBAnimatable Framework scheme and build it with Command + b
  3. Select IBAnimatable.playground, select one page in Swift playground, then click on "Assistant editor" button to split the playground. After that, select "Timeline" on the top of right-hand side to preview the animation. We can use Xcode menu "Editor" -> "Execute" to re-run the playground.

How to animate programmatically

As you saw above, we can prototype an App fully in Interface Builder without single line of code, but IBAnimatable also provides APIs to let us fully control the UI and animations. IBAnimatable provides simple APIs like pop(). We can simply call them in one line.

view.pop() // pop animation for the view
view.squeezeFadeInLeft() // squeeze and fade in from left animation

You can play around with all these predefined animations in the Swift playground Page - Predefined Animations

Animation properties

There are some properties we can change to customize the animation. What we need to do is to set the properties and call animate() method to start the animation.

// Setup the animation
view.animationType = "SqueezeInLeft"
view.delay = 0.5
view.damping = 0.5
view.velocity = 2
view.force = 1

// Start the animation
view.animate()

You can play around with all animations with different properties in the Swift playground Page - Animation Properties

Chaining animations

Sometimes, we need to run another animation after the previous one. With IBAnimatable, we can easily chain animations together to provide a sleek user experience.

// Simply put the next animation within `{}` closure as below. It is an example to pop the view after squeeze in from the top.
view.squeezeInDown{ view.pop() }

// Heaps of animations have been chained together, it is the source code of animated GIF in "Animate in Swift playground" section
view.squeezeInDown{ view.pop { view.shake{ view.squeeze{ view.wobble{ view.flipX { view.flash{ view.flipY { view.fadeOutDown() } } } } } } } }

How to install

Manually install

Copy and paste IBAnimatable folder in your Xcode project.

Add .Package(url: "https://github.com/JakeLin/IBanimatable.git", majorVersion: 1) to your Package.swift

Add pod 'IBAnimatable', '~> 1.2' to your Podfile.

Add github "JakeLin/IBAnimatable" ~> 1.2 to your Cartfile.

Git submodule

Add this repo as a submodule, and add the project file to your workspace. You can then link against IBAnimatable.framework for your application target.

APIs

Animatable UI elements

The easiest way to use IBAnimatable is to drag and drop UIKit elements and connect with Animatable UI elements in Identity Inspector. Here are the supported Animatable UI elements to map UIKit elements.

UIKit elements Animatable UI elements Remark
UIView AnimatableView
UIBarButtonItem AnimatableBarButtonItem
UIButton AnimatableButton
UIButton AnimatableCheckBox Connect UIButton as AnimatableCheckBox to make CheckBox control
UIImageView AnimatableImageView
UILabel AnimatableLabel To style the text in Label, we can use Interface Builder built-in Attributed Text
UIStackView AnimatableStackView
UITableView AnimatableTableView
UITableViewCell AnimatableTableViewCell
UITextField AnimatableTextField
UITextView AnimatableTextView
UINavigationBar DesignableNavigationBar
UIViewController DesignableViewController

Designable protocols

IBAnimatable provides a set of Designable protocols as below. Because of the power of protocol oriented programming in Swift, we don't even have to use Animatable default UI elements e.g.. AnimatableView to unlocked the power of IBAnimatable. We can conform to IBAnimatable protocols to use the default implementation in protocol extension to create other custom UI elements.

BarButtonItemDesignable

Property name Data type Remark
roundedImage Optional<UIImage> By default, Interface Builder can only support outline images for Bar Button Item. With roundedImage, we can display a rounded image. The image can not be previewed in Interface Builder.

BlurDesignable

Property name Data type Remark
blurEffectStyle Optional<String> Support three different blur effects: ExtraLight, Light and Dark, also can be found in emum BlurEffectStyle . The look of blur effect in Interface Builder is different from Simulator or device.
blurOpacity CGFloat Opacity of the blur effect specified above. Default value is CGFloat.NaN, the value is from 0.0 to 1.0.

BorderDesignable

Property name Data type Remark
borderColor Optional<UIColor> border color
borderWidth CGFloat border width. Default value is CGFloat.NaN, the value is greater than 0.
borderSide Optional<String> border side: Top, Right, Bottom or Left, also can be found in emum BorderSide. If not specified, then display four sides.

CheckBoxDesignable

Property name Data type Remark
checked Bool Default value is false
checkedImage Optional<UIImage> The image to display when CheckBox is checked.
uncheckedImage Optional<UIImage> The image to display when CheckBox is unchecked.

CornerDesignable

Property name Data type Remark
cornerRadius CGFloat rounded corner radius. Default value is CGFloat.NaN, the value is greater than 0.

FillDesignable

Property name Data type Remark
fillColor Optional<UIColor> fill color of the UI Element
opacity CGFloat opacity, alpha of the UI Element, Default value is CGFloat.NaN, the value is from 0.0 to 1.0.
predefinedColor Optional<String> Predefined color. All predefined colors are in enum ColorType. To find the predefined flat colors, you can use flatuicolors.com, all flat color start with Flat, e.g. PETER RIVER on the website maps to FlatPeterRiver in the enum.

GradientDesignable

Property name Data type Remark
startColor Optional<UIColor> start gradient color
endColor Optional<UIColor> end gradient color
predefinedGradient Optional<String> Predefined gradients. All predefined gradients are in enum GradientType, To find the predefined gradients, you can use uigradients.com, e.g. Juicy Orange on the website maps to JuicyOrange in the enum.
startPoint Optional<String> start direction point, can find in enum GradientStartPoint .

NavigationBarDesignable

Property name Data type Remark
solidColor Bool whether to display solid color only. Default value is false. Need to manually unpick translucent in Interface Builder, otherwise, it will have constraint issue in IB although it is correct in run time.

MaskDesignable

Property name Data type Remark
maskType Optional<String> Supported maks type: All predefined animations are in enum MaskType

Supported MaskType:

  • Circle
  • Polygon
  • Triangle
  • Star: Can alse specify the points of the Star, e.g. use Star(6) to have a star with 6 points. If not specified, default is 5 points.
  • Wave: Can use pramaters to cumstomize the Wave shape like maskWave(waveUp: Bool, waveWidth: CGFloat, waveOffset: CGFloat). Wave(down, 20, 5) means the Wave faces down, width is 20 and offset is 5. If not specified, default value is Wave(up, 40, 0).

PaddingDesignable

It is used in AnimatableTextField to add padding on either or both sides.

Property name Data type Remark
paddingLeft CGFloat padding on left-hand side. Default value is CGFloat.NaN.
paddingRight CGFloat padding on right-hand side. Default value is CGFloat.NaN.
paddingSide CGFloat padding on both sides. Default value is CGFloat.NaN.

PlaceholderDesignable

Property name Data type Remark
placeholderColor Optional<UIColor> placeholder text color in AnimatableTextField.

RootWindowDesignable

Property name Data type Remark
rootWindowBackgroundColor Optional<UIColor> root window background color. Can be seen when we use flip transition.

RotationDesignable

Property name Data type Remark
rotate CGFloat rotation of the UI element in degrees. Default value is CGFloat.NaN, value is from -360 to 360, if the value is negative, it rotates reverse.

ShadowDesignable

Drop shadow of the UI element, it is popular in Material Design. These properties are not able to render in IB correctly, it maybe an Interface Builder's bug.

Property name Data type Remark
shadowColor Optional<UIColor> shadow color
shadowRadius CGFloat shadow corner radius. Default value is CGFloat.NaN, the value is greater than 0.
shadowOpacity CGFloat shadow opacity. Default value is CGFloat.NaN, the value is from 0.0 to 1.0.
shadowOffset CGPoint x is horizontal offset and y is vertical offset.

SideImageDesignable

Display a side hint image in AnimatableTextField

Property name Data type Remark
leftImage Optional<UIImage> the image to display on the left-hand side.
leftImageLeftPadding CGFloat left padding of hint image. Default value is CGFloat.NaN.
leftImageRightPadding CGFloat right padding of hint image. Default value is CGFloat.NaN.
leftImageTopPadding CGFloat top padding of hint image. Default value is CGFloat.NaN. If not specified, the image will center vertically.
rightImage Optional<UIImage> the image to display on the right-hand side.
rightImageLeftPadding CGFloat left padding of hint image. Default value is CGFloat.NaN.
rightImageRightPadding CGFloat right padding of hint image. Default value is CGFloat.NaN.
rightImageTopPadding CGFloat top padding of hint image. Default value is CGFloat.NaN. If not specified, the image will center vertically.

StatusBarDesignable

Property name Data type Remark
lightStatusBar Bool to display white or black text status bar. Default value is false to display black text.

TableViewCellDesignable

Property name Data type Remark
removeSeparatorMargins Bool whether to remove separator margins in AnimatableTableViewCell. Default value is false. There maybe a bug of Interface Builder when setting "Separator Insert" to 0 doesn't work.

TintDesignable

Easily add color layer on top of the UI element especially AnimatableImageView.

Property name Data type Remark
tintOpacity CGFloat opacity of tint color (white color). Default value is CGFloat.NaN.
shadeOpacity CGFloat opacity of shade color (black color). Default value is CGFloat.NaN.
toneColor Optional<UIColor> tone color
toneOpacity CGFloat opacity of tone color. Default value is CGFloat.NaN.

ViewControllerDesignable

Property name Data type Remark
hideNavigationBar Bool whether to hide navigation bar. Default value is false.

Animatable protocol

Properties

Property name Data type Remark
animationType Optional<String> Supported animations. All predefined animations are in enum AnimationType
autoRun Bool Whether to automatically start the animation. Default value is true. if it is true, the animation will automatically run when the view is loaded. If want to manually start the animation should set it to false.
duration CGFloat Animation duration in seconds. Default value is 0.7.
delay Double Delay to start the animation in seconds. Default value is 0.
damping CGFloat Used in UIView Spring animation (0 ~ 1 seconds). To smoothly decelerate the animation without oscillation, use a value of 1. Employ a damping ratio closer to zero to increase oscillation. Default value is 0.7. Notice: FadeOutIn, FadeInOut, Shake, Pop, Morph, Squeeze, Flash, Wobble and Swing animations do not use damping.
velocity CGFloat used in UIView Spring animation. A value of 1 corresponds to the total animation distance traversed in one second. For example, if the total animation distance is 200 points and you want the start of the animation to match a view velocity of 100 pt/s, use a value of 0.5. Default is 0.7. Notice: FadeOutIn, FadeInOut, Shake, Pop, Morph, Squeeze, Flash, Wobble and Swing animations do not use damping.
force CGFloat used to apply force to the animation. The number is higher, the animation property has more changes. e.g.. for Pop animation, higher force causes the view popping bigger. Default value is 1.
repeatCount Float Used to specify the count to repeat the animation. Can only be used in Shake, Pop, Morph, Squeeze, Flash, Wobble, Swing, Rotate and RotateCCW (roate counterclockwise) animations. Default value is 1.
x CGFloat Used to specify the absolute x to move in MoveTo animation and x offset in MoveBy. When used in MoveBy, negative means moving left and positive means moving right. Default values is CGFloat.NaN
y CGFloat Used to specify the absolute y to move in MoveTo animation and y offset in MoveBy. When used in MoveBy, negative means moving up and positive means moving down. Default values is CGFloat.NaN

Extension

UIViewController

With these methods, we can navigate back or dismiss current ViewController with any code in Interface Builder.

Method name Remark
func unwindToViewController(sender: UIStoryboardSegue) Used in Interface Builder to unwind from Navigation Controller
func dismissCurrentViewController(sender: UIStoryboardSegue) Used in Interface Builder to dismiss current ViewController

How to contribute

All of us can contribute to this project. Fewer overheads mean less time to build quality Apps and more time to enjoy coffee ☕️.

  • If you are a designer, you can design in Interface Builder with IBAnimatable without designing tool like Sketch, or implement your existing design from Sketch or Photoshop in Interface Builder rapidly. With IBAnimatable, you should be able to do all most of design work in Interface Builder. If you have any feature request, please create a GitHub Issue and we will put it in the backlog. If you have done any design with IBAnimatable, please let us know via creating Pull Request or GitHub Issue. We will add it to README file.

  • If you are a developer, you can work on features or fix bugs, please check out Vision, Technical Considerations and Roadmap and GitHub Issues to find out the backlogs. If you have used IBAnimatable in your App, please let us know via creating Pull Request or GitHub Issue. We will add it to README file.

  • If you are good at English, please correct my English 😁. If you are good at other languages, please create a README file in those languages.

  • If you like the project, please share it with the other designers and developers, and star 🌟 the project. 🤗

Many thanks to all contributors 🤗

Inspirations

  • IBDesignable and IBInspectable - The entire project is based on that.
  • Sketch - Interface Builder should be as easy as Sketch to use.
  • Framer Studio - Design and preview animations in one place.
  • Spring by Meng To - steal a lot of animation parameters from this project.
  • Invision ToDo App UI Kit, The demo App's original design is from this UI Kit and redone in Interface Builder. We also added interaction, navigation and animations.

Change Log

Please see CHANGELOG.md

License

IBAnimatable is released under the MIT license. See LICENSE for details.

ibanimatable's People

Contributors

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Watchers

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