tsgame's People
tsgame's Issues
Make site compatible with Phaser
Make moving and shooting Player
Create GHZ3.tmx
If TSGame will be a Sonic game, it needs to have decently functional Green Hill Zone. All 3 acts, with rings, monitors, badniks and boss.
Breaking platforms, walls, loop-de-loops, animated flowers and water can be added, but they are not the main focus
This is the final act. Boss should be able to move and swing the ball at the same time.
Transfer all assets from PurojekutoSanGo to TSGame
Some part of a game is ready, but written in JavaScript. I need to recode it in TypeScript.
Assets include:
Django login/sign up form
Make adequate collision of Player with tiles from Tiled
As of right now, Player interact with all tiles ass if they were squares, regardless of the amount of transparent pixels in the tile itself.
This needs to be fixed, or else game can't be continued
Create GHZ2.tmx
If TSGame will be a Sonic game, it needs to have decently functional Green Hill Zone. All 3 acts, with rings, monitors, badniks and boss.
Breaking platforms, walls, loop-de-loops, animated flowers and water can be added, but they are not the main focus
This is the second act.
Create GHZ1.tmx
If TSGame will be a Sonic game, it needs to have decently functional Green Hill Zone. All 3 acts, with rings, monitors, badniks and boss.
Breaking platforms, walls, loop-de-loops, animated flowers and water can be added, but they are not the main focus
This is the first act. Aside from spinny tunnels, it's shouldn't be a problem.
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