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License: MIT License
This would remove two useless classes.
(Is required because of assignment 1.3)
When a hook is created it should move upwards until it hits something. While moving it leaves behind a rope where it was.
When it hits something it should destroy the rope it left behind and itself after X seconds. The standard should be 0 but power-ups can increase this.
A hook should be linked to a player, and should send a message that it is destroyed to the player so the player can shoot again.
Sprites should be found for:
The player character (2 distinct versions for player 1 and 2.)
The 4 different sizes of balls.
The hook thrown by the players.
If possible we should also have sprites for:
Various powerup's
Rectangular blocks
Various point drops
We have to create a player character that can move with A and D to left right. W should create a hook on the player Character.
A player can only shoot 1 hook at a time but this should be a variable, There could be powerup that allow more hooks at the same time.
When a player collides with a ball he should lose a live and the level should be reset.
The buttons do not respond to the mouseclick an y longer.
Non-technical requirements!
Currently the timer still ticks and hud numbers still update.
Related too #26
Should allow players to choose between 1 or 2 players. Should have an option to quit and show controls.
Using the lambda notation
As a user I want to be able to see my score at the game over screen
Create a method which can parse an XML file into a level. Player, Balls and background should be parsed
There are a lot of inconsistencies with static and non static methods.
These are requirements for the Project, you could also try to negotiate with the teacher to not have to do this.
It is currently impossible to shoot while walking.
Currently the movement is very jaggy if done slow. Or way too fast.
The ball and rope should be removed if they collide, and the player should gain points.
If the ball is not size 1, the ball should split in two new balls with their size decreased.
The player should lose a life if the ball hits the player. If the player has lost all his lives, the game should end
Score should be displayed and increase when a ball collides with a hook and score should be added depending on the remaining time when all balls are destroyed.
Create a method which can parse an XML file into a level. Player, Balls and background should be parsed
A level should have a background, spawn balls with a set direction. A level should keep track of the number of balls left. When the timer hits 0 the player loses a live and the level is reset if the lives left =/=0. When the ball number hits 0 (after being >0) the level is won.
We should create 4 different sizes of balls which bounce a different height. The smallest size should bounce just higher then the player.
Smaller balls should move faster then bigger balls.
When a balls collides with the hook/rope it should be destroyed and spawn 2 balls of 1 size smaller, one should move left and one right. The smallest ball should just be destroyed.
When created balls should move to either left or right, this should be given during creation, but if not given it can be random.
If a ball is destroyed or created it should communicate how much balls there are to the level.
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