This project was made thanks to
$ git clone https://github.com/NolannB14/my_rpg.git
$ make ; ./my_rpg
The last CSFML project of the 1st EPITECH year consists on recreating a fully playable role play video game (RPG). The game must have many features and a scenario. It was made in 7 weeks and aim to work on team working, organization and code structure.
For the project to be evaluated, we must complete the following requirements such as follows :
The following features are mandatory (if the project is missing one of them it will not be evaluated further):
• the window can be closed using events
• the game manages the input from the mouse click and keyboard
• the game contains animated sprites rendered thanks to sprite sheets
• animations in your program are frame rate independent
• animations and movements in your program are timed by clocks
The following requierement are the mathematical and technical parts which has to be present in your final project:
• A collision system including moving and static elements with different shapes
• A simple particle system that can display at least 2 types of particles
• Particle effects (changing colors, scaling, bouncing, fading) to simulate realistic environment (wind, fire, rain, snow...)
• Camera movements (zoom, translation, rotation)
• 3D effects (depth scaling, isometric projection. . . )
The game must have:
• A starting menu with at least two buttons, one to launch a game, and one to quit the game
• An escape key to pause the game when launched
• A menu when the game is paused with at least two buttons, one to go to the starting menu and the other to leave the game
• A basic fighting system
• An inventory and status menu
• Your window should stick between 800x600 pixels and 1920x1080 pixels
• The game should have an “How To play” menu, explaining how to play your game
• The game should have NPC with whom the player can interact (fight, quest, discuss)
• As much information as possible about the game should be stored in a configuration file
• The buttons in your game should have at least three visual states: idle, hover, and clicked
• If your game has cut scenes or an animated intro (and it should) the player should be able to skip it
• The game should have a beginning and an end
• The game should have an advanced collision system to manage complex fighting
The game could:
• let the player save and load its own save
• let the user customize its character
• have different types of enemies
• have a skill tree, unlocking different abilities (active and passive)
• have a “settings” menu that could contain sound options and/or screen size options
• have a particle engine
• use scripting to describe entities
• have a map editor \
Your program would be a real video game
Good morning intrepid young adventurer and welcome to the world of the king Hasbullah.
Unimpressive in size, his strength is comparable to the greatest vilains in the world.
Defeat the Hasbullah's sbires and complete the old man quest to have a chance to defeat Hasbullah and save the world.
Strength and Honor to you in your brand new aventure !!!
You can do your own keybinding by going in the settings options but here are the default keybinds:
KEY | ACTION |
---|---|
Q_KEY | Quit the game |
SPACE_KEY | Attack |
E_KEY | Interact |
Z_KEY | Move forwards |
S_KEY | Move backwards |
D_KEY | Move to the right |
Q_KEY | Move to the left |
P_KEY | Zoom up |
M_KEY | Zoom down |
ESCAPE_KEY | Pause the game |
The commits are normed thanks to a program made by Adrien Ricou.
Commit type | Description |
---|---|
[ADD] 🚀 | Deploying new code |
[MODIFY] ✨ | Modifying code |
[COD.STY] ⚡ | Improving performance |
[FIX] 🐛 | Fixing a bug |
[HANDLE] ✨ | Handling new features |
[INCLUDE] 🔧 | Modifying user defined headers |
[LIB] 🔧 | Modifying libraries files |
[REMOVE] 🔥 | Removing code or files |
[UNIT.TESTS] ✅ | Added tests |
[MERGE] 🔀 | Merging branches |
**Emoji are available thanks to the Gitmoji tool