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View Code? Open in Web Editor NEWL4D2 enhancement, bug/glitch fixes, general purpose and freaky-fun plugins.
License: GNU General Public License v3.0
L4D2 enhancement, bug/glitch fixes, general purpose and freaky-fun plugins.
License: GNU General Public License v3.0
这个插件可以生效,但是提示文字是英文,请问怎么修改
For example:
Expected result:
Workaround: I removed all the lines containing zho
and chi
in l4d2_skill_detect.phrases
, now all displayed hints are in English
In Translations (SourceMod Scripting), it mentions
As of SourceMod 1.1, there is a new preferred method of shipping translations. By default, the main translation file should only contain English phrases. Additional translations are made in separate files, under a folder named after the ISO language code in languages.cfg.
Perhaps the issue happens because the additional translations are not put in the respective folder?
There's no Survivor Marker configuration in l4d2_item_hint.cfg
generated by SM like seen in 'ConVar' in https://github.com/fbef0102/L4D2-Plugins/tree/master/l4d2_item_hint
Do I need to copy the configuration lines to the l4d2_item_hint.cfg
in order to enable 'Mark your teammates'?
g_PlayerRequired = CreateConVar("sm_shop_player_require", "4", "多少真实的感染者和生还者才能激活插件", FCVAR_NOTIFY, true, 1.0); g_hCookiesCachedEnable = CreateConVar("sm_shop_CookiesCached_enable", "1", "如果为1则使用CookiesCached储存玩家数据,否则玩家离开服务器数据就莫得了", FCVAR_NOTIFY, true, 0.0, true, 1.0); g_BoomerKilled = CreateConVar("sm_shop_boomkilled", "10", "Giving money for killing a boomer", FCVAR_NOTIFY, true, 1.0); g_ChargerKilled = CreateConVar("sm_shop_chargerkilled", "30", "Giving money for killing a charger", FCVAR_NOTIFY, true, 1.0); g_SmokerKilled = CreateConVar("sm_shop_smokerkilled", "20", "Giving money for killing a smoker", FCVAR_NOTIFY, true, 1.0); g_HunterKilled = CreateConVar("sm_shop_hunterkilled", "20", "Giving money for killing a hunter", FCVAR_NOTIFY, true, 1.0); g_JockeyKilled = CreateConVar("sm_shop_jockeykilled", "25", "Giving money for killing a jockey", FCVAR_NOTIFY, true, 1.0); g_SpitterKilled = CreateConVar("sm_shop_spitterkilled", "10", "Giving money for killing a spitter", FCVAR_NOTIFY, true, 1.0); g_hTankHurt = CreateConVar("sm_shop_tank_hurt", "40", "给坦克多少伤害得到1金钱", FCVAR_NOTIFY, true, 1.0); g_WitchKilled = CreateConVar("sm_shop_witchkilled", "80", "Giving money for killing a witch", FCVAR_NOTIFY, true, 1.0); g_ZombieKilled = CreateConVar("sm_shop_zombiekilled", "1", "Giving money for killing a zombie", FCVAR_NOTIFY, true, 1.0); g_hHealTeammate = CreateConVar("sm_shop_heal_teammate", "100", "用医疗包治疗队友给多少钱", FCVAR_NOTIFY, true, 1.0); g_hDefiSave = CreateConVar("sm_shop_defi_save", "200", "电击队友复活奖励多少钱", FCVAR_NOTIFY, true, 1.0); g_hHelpTeammate = CreateConVar("sm_shop_help_teammate_save", "30", "救下队友的奖励 (除开被舌头吊起来的情况)", FCVAR_NOTIFY, true, 1.0); g_hIncapSurvivor = CreateConVar("sm_shop_infected_survivor_incap", "30", "感染者玩家击倒幸存者给多少钱 (除了舌头捆倒幸存者)", FCVAR_NOTIFY, true, 1.0); g_hKillSurvivor = CreateConVar("sm_shop_infected_survivor_killed", "100", "感染者玩家击杀幸存者给多少钱", FCVAR_NOTIFY, true, 1.0); g_hTKSurvivorEnable = CreateConVar("sm_shop_survivor_TK_enable", "1", "如果为1,友伤扣钱黑,黑1血扣多少钱,如果为0则不扣钱", FCVAR_NOTIFY, true, 0.0, true, 1.0); g_hGascanMapOff = CreateConVar("sm_shop_gascan_map_off", "c1m4_atrium,c6m3_port,c14m2_lighthouse", "这些地图用不能购买油桶, 用逗号分割(无空格). (0=全部的地图, 空格 = 无).", FCVAR_NOTIFY ); g_hColaMapOff = CreateConVar("sm_shop_cola_map_off", "c1m2_streets", "这些地图用不能购买可乐瓶, 用逗号分割(无空格). (0=全部的地图, 空格 = 无).", FCVAR_NOTIFY ); g_hMaxJumpLimit = CreateConVar("sm_shop_special_max_jump_limit", "3", "特殊物品空中跳跃最大次数", FCVAR_NOTIFY, true, 1.0); g_hInfiniteAmmoTime = CreateConVar("sm_shop_special_infinite_ammo_time", "15", "特殊物品无限子弹能持续多久", FCVAR_NOTIFY, true, 1.0); g_hStageComplete = CreateConVar("sm_shop_stage_complete", "400", " 小章节结束给生还者多少钱.", FCVAR_NOTIFY, true, 1.0); g_hFinalMissionComplete = CreateConVar("sm_shop_final_mission_complete", "3000", "救援成功给存活生还者的钱", FCVAR_NOTIFY, true, 1.0); g_hWipeOutSurvivor = CreateConVar("sm_shop_final_mission_lost", "300", "团灭生还者扣多少钱以及有感染者玩家灭团生还者给多少钱", FCVAR_NOTIFY, true, 1.0); g_hDeadEyeTime = CreateConVar("sm_shop_special_dead_eyes_time", "60", "特殊物品心灵透视能持续多久", FCVAR_NOTIFY, true, 1.0); g_hInfectedShopEnable = CreateConVar("sm_shop_infected_enable", "1", "如果为1,则启动感染者购买菜单", FCVAR_NOTIFY, true, 0.0, true, 1.0); g_hInfectedShopTime = CreateConVar("sm_shop_infected_wait_time", "10", "感染者玩家必须等到幸存者离开安全区至少多少秒后才能购买物品。(0=感染者的商店随时可用)", FCVAR_NOTIFY, true, 0.0); g_hInfectedShopColdDown = CreateConVar("sm_shop_infected_cooltime_block", "30.0", "感染者购买冷却时间(0=无)", FCVAR_NOTIFY, true, 0.0); g_hSurvivorShopColdDown = CreateConVar("sm_shop_survivor_cooltime_block", "5.0", "在玩家购买物品后,多长时间才能再次购买(秒)。(0=关闭)。", FCVAR_NOTIFY, true, 0.0); g_hImmuneDamageTime = CreateConVar("sm_shop_special_immune_everything_time", "8", "特殊物品伤害免疫能持续多久", FCVAR_NOTIFY, true, 1.0); g_hInfectedShopTankLimit = CreateConVar("sm_shop_infected_tank_limit", "1", "场上坦克数量超过多少数量后就不能购买坦克了(0=不能购买坦克)", FCVAR_NOTIFY, true, 0.0); g_hInfectedShopWitchLimit = CreateConVar("sm_shop_infected_witch_limit","4", "场上女巫数量超过多少数量后就不能购买女巫了(0=不能购买女巫)", FCVAR_NOTIFY, true, 0.0); g_hWitchSpawnSafetyRange = CreateConVar("sm_shop_infected_witch_spawn_safety_range", "1250", "感染者玩家可以在离幸存者多远的地方购买女巫.", FCVAR_NOTIFY, true, 100.0); g_hWitchKillTime = CreateConVar("sm_shop_infected_witch_lifespan", "180", "在多少秒后踢掉女巫(在此插件中只删除玩家购买的女巫)", FCVAR_NOTIFY, true, 1.0); g_hFreezeTime = CreateConVar("sm_shop_special_freeze_time", "6", "特殊物品冰冻世界能持续多久", FCVAR_NOTIFY, true, 1.0); g_hMaxMoney = CreateConVar("sm_shop_max_moeny_limit", "32000", "最大可持有金钱数量(当服务器换图或者玩家离开服务器才能保存金钱到数据库)", FCVAR_NOTIFY, true, 1.0); g_hNotifyKillInfectedType = CreateConVar("sm_shop_kill_infected_announce_type", "1", "改变击杀敌人给予金钱信息的显示方式(0: 不显示, 1:在聊天框中, 2: 在提示框中, 3: 在屏幕中心?)", FCVAR_NOTIFY, true, 0.0, true, 3.0);
L 02/21/2024 - 22:53:59: SourceMod error session started
L 02/21/2024 - 22:53:59: Info (map "c1m1_hotel") (file "d:\steam\steamapps\common\left 4 dead 2\left4dead2\addons\sourcemod\logs\errors_20240221.log")
L 02/21/2024 - 22:53:59: [SM] Exception reported: Language phrase "HandleNonSkeet_S_J" not found (arg 3)
L 02/21/2024 - 22:53:59: [SM] Blaming: l4d2_skill_detect.smx
L 02/21/2024 - 22:53:59: [SM] Call stack trace:
L 02/21/2024 - 22:53:59: [SM] [0] VFormat
L 02/21/2024 - 22:53:59: [SM] [1] Line 102, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\include\multicolors.inc::CPrintToChatAll
L 02/21/2024 - 22:53:59: [SM] [2] Line 3271, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_skill_detect.sp::HandleNonSkeet
L 02/21/2024 - 22:53:59: [SM] [3] Line 1210, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_skill_detect.sp::Event_PlayerDeath
L 02/21/2024 - 22:55:03: Error log file session closed.
Hi Harry! Which line in the .sp file should I edit so that the supply box spawns 7 different guns? (rifle, rifle_ak47, rifle_desert, autoshotgun, shotgun_spas, sniper_military, hunting_rifle).
My config:
"l4d2_supply_woodbox_item_max" "7"
"l4d2_supply_woodbox_item_min" "7"
"l4d2_supply_woodbox_item_chance" "100,0,0,0,0"
"l4d2_supply_woodbox_drop_max" "1"
"l4d2_supply_woodbox_drop_min" "1"
L 12/03/2022 - 03:06:04: SourceMod error session started
L 12/03/2022 - 03:06:04: Info (map "re2a1") (file "/game/left4dead2/addons/sourcemod/logs/errors_20221203.log")
L 12/03/2022 - 03:06:04: [SM] Exception reported: Client 2 is not connected
L 12/03/2022 - 03:06:04: [SM] Blaming: AI_HardSI.smx
L 12/03/2022 - 03:06:04: [SM] Call stack trace:
L 12/03/2022 - 03:06:04: [SM] [0] SetUserFlagBits
L 12/03/2022 - 03:06:04: [SM] [1] Line 455, includes/hardcoop_util.sp::CheatCommand
L 12/03/2022 - 03:06:04: [SM] [2] Line 72, AI_HardSI.sp::Timer_ForceInfectedAssault
L 12/03/2022 - 03:09:58: [SM] Exception reported: Client 4 is not connected
L 12/03/2022 - 03:09:58: [SM] Blaming: AI_HardSI.smx
L 12/03/2022 - 03:09:58: [SM] Call stack trace:
L 12/03/2022 - 03:09:58: [SM] [0] SetUserFlagBits
L 12/03/2022 - 03:09:58: [SM] [1] Line 455, includes/hardcoop_util.sp::CheatCommand
L 12/03/2022 - 03:09:58: [SM] [2] Line 72, AI_HardSI.sp::Timer_ForceInfectedAssault
L 12/03/2022 - 03:10:04: [SM] Exception reported: Client 8 is not connected
L 12/03/2022 - 03:10:04: [SM] Blaming: AI_HardSI.smx
L 12/03/2022 - 03:10:04: [SM] Call stack trace:
L 12/03/2022 - 03:10:04: [SM] [0] SetUserFlagBits
L 12/03/2022 - 03:10:04: [SM] [1] Line 455, includes/hardcoop_util.sp::CheatCommand
L 12/03/2022 - 03:10:04: [SM] [2] Line 72, AI_HardSI.sp::Timer_ForceInfectedAssault
L 12/03/2022 - 03:10:41: [SM] Exception reported: Client 9 is not connected
L 12/03/2022 - 03:10:41: [SM] Blaming: AI_HardSI.smx
L 12/03/2022 - 03:10:41: [SM] Call stack trace:
L 12/03/2022 - 03:10:41: [SM] [0] SetUserFlagBits
L 12/03/2022 - 03:10:41: [SM] [1] Line 455, includes/hardcoop_util.sp::CheatCommand
L 12/03/2022 - 03:10:41: [SM] [2] Line 72, AI_HardSI.sp::Timer_ForceInfectedAssault
L 12/03/2022 - 11:32:24: Error log file session closed.
Smoker behaves very strangely with AI_HardSI plugin: after trying to smoke someone and failing - he stands still and stares at the player, allowing himself to be easily killed. Smoker starts to follow the player only if he moves far away, and then he stands and stares at the player again until his ability recharges, and so on.
I recorded a video with this problem:
https://youtu.be/Q3VO3w1CIwM
Even if you turn off smoker's improved behavior (AI_HardSI_Smoker_enable 0), he continues to behave this way. Only disabling the plugin completely returns the standard behavior of the smoker, when he starts to run away, hide or distract the player after a failed attack.
Is there any way to fix the smoker's behavior, so that after an unsuccessful attack he runs away instead of standing still?
I use the plugin with its standard configuration, there are no other plugins that change the behavior of the smoker.
L 01/30/2023 - 14:43:32: SourceMod error session started
L 01/30/2023 - 14:43:32: Info (map "contra3d05") (file "/home/steam/l4d2/left4dead2/addons/sourcemod/logs/errors_20230130.log")
L 01/30/2023 - 14:43:32: [SM] Exception reported: Invalid edict (2650 - 2650)
L 01/30/2023 - 14:43:32: [SM] Blaming: l4d2_skill_detect.smx
L 01/30/2023 - 14:43:32: [SM] Call stack trace:
L 01/30/2023 - 14:43:32: [SM] [0] GetEdictClassname
L 01/30/2023 - 14:43:32: [SM] [1] Line 3542, l4d2_skill_detect.sp::IsWitch
L 01/30/2023 - 14:43:32: [SM] [2] Line 2086, l4d2_skill_detect.sp::OnTakeDamageByWitch
L 01/30/2023 - 14:43:40: [SM] Exception reported: Invalid edict (2650 - 2650)
L 01/30/2023 - 14:43:40: [SM] Blaming: l4d2_skill_detect.smx
L 01/30/2023 - 14:43:40: [SM] Call stack trace:
L 01/30/2023 - 14:43:40: [SM] [0] GetEdictClassname
L 01/30/2023 - 14:43:40: [SM] [1] Line 3542, l4d2_skill_detect.sp::IsWitch
L 01/30/2023 - 14:43:40: [SM] [2] Line 2086, l4d2_skill_detect.sp::OnTakeDamageByWitch
L 01/30/2023 - 14:44:22: Error log file session closed.
Hi fbef0102, I really love your AI_HardSI plugin so much! It makes the game much more fun and challenging to play. Can you please add a Convar or Cvar for Smoker AI to make the smoker rush the survivor to melee scratch after missing his tongue attack? Or maybe add a Cvar for him to flee back outside of survivor Line of Sight LOS, then come back to tongue attack the survivors from the furthest distance as a separate tactic.
I just find it to be slightly awkward of how the Smoker stares at survivors after missing a tongue, and how it can be off-putting to people who join my custom server. Sometimes people just cut his tongue and then ignore him as he follows the survivor around. Thanks again!
SourcePawn Compiler 1.11.0.6934
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC
huntercrouchsound.sp(75) : warning 242: function "event_RoundStart" should return an explicit value
huntercrouchsound.sp(84) : warning 242: function "Event_PlayerSpawn" should return an explicit value
huntercrouchsound.sp(84) : warning 242: function "Event_PlayerSpawn" should return an explicit value
huntercrouchsound.sp(143) : warning 242: function "Event_PlayerDeath" should return an explicit value
Code size: 7784 bytes
Data size: 3456 bytes
Stack/heap size: 16636 bytes
Total requirements: 27876 bytes
4 Warnings.
哈利,我发现 l4d2_item_hint 在 Cold Front 这张地图会出现报错,报错原因是玩家标记的特感模型对应的 ItemPhrase 是空字符串。其他图从来没出现过这个错误,只有这张图会。我当时并不在伺服器里玩,是路人在里面玩,我也是之后检查伺服器日志的时候才发现的。我不确定是不是因为 Cold Front 地图作者加了一些自定义的模型,导致获取不到对应的 ItemPhrase。
以下是完整的 error 日志:
http://47.100.221.111:9000/l4d2-addons/sourcemod/logs/errors_20240304.log
Hi,
When I install Survivor Store plugin, it gives me an error:
L 03/10/2021 - 22:36:07: [SM] Exception reported: Language phrase "Not enough players" not found (arg 5)
L 03/10/2021 - 22:36:07: [SM] Blaming: L4D2_Survivor_Store.smx
L 03/10/2021 - 22:36:07: [SM] Call stack trace:
L 03/10/2021 - 22:36:07: [SM] [0] ReplyToCommand
L 03/10/2021 - 22:36:07: [SM] [1] Line 463, test\L4D2_Survivor_Store.sp::BuyShopCommand
Can you look and fix the issue?
Thanks.
And no, if you're asking that I removed the translation file, I used your default translation file.
Melee swing doesn't work anymore
当管理员在生还者时如何设置可以见到发光
Add the ability to set a limit on the use of the admin panel per round (session) for users with the "N" flag and unlimited for Z flag.
On Line 664, theres quick buy command "b". More annoying than useful because thats block any chat start with "b" like "but, before ...."
sir, can you make this shop able to connect in mysql ? so that every point obtained is connected to all servers
"Announce_Spot_Marker (C)"
{
"#format" "{1:N}"
"en" "({green}Spot{default}) {olive}{1}{default} marked a position"
"chi" "({green}標記{default}) {olive}{1}{default} 標記了一個位置"
"zho" "({green}标记{default}) {olive}{1}{default} 标记了一个位置"
}"Announce_Spot_Marker"
{
"#format" "{1:N}"
"en" "(Spot) {1} marked a position"
"chi" "(標記) {1} 標記了一個位置"
"zho" "(标记) {1} 标记了一个位置"
}
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