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This repository contains a C++ class GLFont for rendering text in OpenGL applications on Windows platforms. The GLFont class allows developers to easily create and render text using TrueType fonts in OpenGL contexts. It supports features like setting text color, transparency, alignment, and getting text width and height.

License: MIT License

C++ 100.00%

glfontrenderer's Introduction

GLFontRenderer

GLFontRenderer is a C++ class for rendering text in OpenGL applications on Windows platforms. It provides functionalities to create and render text using TrueType fonts with ease in OpenGL contexts.

Features

  • Render text using TrueType fonts in OpenGL applications.
  • Set text color, transparency, and alignment.
  • Get text width and height.

Usage

  1. Include GLFont.h in your project.
  2. Create an instance of GLFont by providing the font name and font size.
  3. Use RenderText function to render text at specified coordinates with optional settings like color, transparency, and alignment.

Example

#include <windows.h>
#include <GL/gl.h>
#include <GLFont.h>

int main() {
    // Initialize OpenGL context and window

    GLFont font("Arial", 24); // Create a font instance

    // Render text
    font.RenderText("Hello, World!", 100, 100, 255, 255, 255, 255, FONT_CENTERED_X | FONT_CENTERED_Y);

    // Main rendering loop

    return 0;
}

License

This project is licensed under the MIT License - see the LICENSE file for details.

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