GithubHelp home page GithubHelp logo

unity3d-mvc's Introduction

Unity3D MVC

Basic scripts for creating Unity games following MVC patterns. The concept is based on the article Unity with MVC: How to Level Up Your Game Development written by Eduardo Dias.

I've made some changes to fit my needs. Those are the scripts I use when starting a new Unity project. And here is how it's structured on the scene hierarchy:

Linking the scripts

On the root of "Scripts" folder you find the base scripts to link to those game objects of the screenshot above:

  • Application (Application.cs)
    • Model (ModelContainer.cs)
    • View (ViewContainer.cs)
    • Controller (ControllerContainer.cs)

The containers

The game objects "Model", "View", "Controller" are containers for any other scripts you create inheriting the MvcBehaviour class, which is mandatorily a model, a view or a controller.

Here is an example of how you would add controllers to the Controller Container:

Note that TimeController, DoorController, AlertController and InvestmentAreaBarsController are all derived from MvcBehaviour too. And those scripts are attached to their related game objects on scene - children of the Controller game object.

Separation in Models, Views and Controllers

In summary, Models hold the data structure and current values, Views hold the references of game objects on scene and Controllers control how the objects will behave on scene, using the data from models and the references from views.

The GlobalStorage - Passing values/objets through scenes

Now you might be asking: "If my game has more than one scene, do I need to crate a MVC structure in all scenes? If so, do I have to reinitialize the game objects everytime? Then, how to I keep the state of my game through the scenes?"

Yes, you need to create the same structure on all scenes, and yes, you lose the data from the scripts on your game objects.

That's where the GlobalStorage comes in. Check it out:

GlobalStorage - Unity3D Script to store persistent data in JSON format and watch them live on Inspector.

License

The MIT License
http://victor.mit-license.org

unity3d-mvc's People

Contributors

felladrin avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

unity3d-mvc's Issues

How to Persist Main ModelContainer

Hi,

Since model container holds all other models and if i could persist it among various scenes, it will eliminate the need of GlobalStorage etc. How can i achieve that. My unsuccessful attempt below...

`

public class ModelContainer : MvcBehaviour
{
public static ModelContainer instance;
public LeaguesManagerModel leaguesManager;
public FixturesModel fixtures;
public TableModel table;

void Awake () 
{
	makeInstance();
}

void makeInstance () 
{
	if(instance != null)
		Destroy(this.gameObject);
	else
	{
		instance = this;
		DontDestroyOnLoad(this.gameObject);
	}
}

}
`

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.