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Port of google's cardboard SDK for iOS

Objective-C 6.33% Objective-C++ 21.81% C++ 0.73% C 0.05% GLSL 0.27% Java 70.82%

cardboardvr-ios's Introduction

CardboardVR-iOS

Port of Google's CardboardSDK (with manually decompiled sources) for iOS.

Treasure example fully running with magnetic trigger detection. Missing: text overlay messages (CardboardOverlayView). Successfully tested on an iPhone 6 running iOS 8 and on a iPhone 5 running iOS 7.

Note that this currently uses CoreMotion's attitude on the HeadTracker (I'm not using Google's OrientationEKF at all, probably CoreMotion does it's own EKF internally).

Todo:

  • Update it to be on par with the latest CardboardSDK (some refactoring which moved some transformations from CardboardView into EyeParams and the such; adding optional neck support on the HeadTracker; optional vignetting on the distortion renderer; etc).

Issues:

  • Latency seems a bit worse on iOS than on some Android devices. I'm not sure if this is due to CoreMotion's attitude estimation being less responsive than EKF; due to the iOS hardware delivering updated readings less frequentlu; or due to some other inefficiency in the current OpenGL pipeline.
  • NFC doesn't work, as there's no NFC API available on iOS 8.

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