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Home Page: http://fexcraft.net/app/fmt
Fex's Modelling Toolbox
Home Page: http://fexcraft.net/app/fmt
but my fmt keeps giving this
9 Oct 2020 15:19:20(471) [main]: ================================================== 19 Oct 2020 15:19:20(474) [main]: Starting FMT! 2.6.3 19 Oct 2020 15:19:20(474) [main]: Running on Windows 10 / 10.0 [LWJGL] Failed to load a library. Possible solutions: a) Add the directory that contains the shared library to -Djava.library.path or -Dorg.lwjgl.librarypath. b) Add the JAR that contains the shared library to the classpath. [LWJGL] Enable debug mode with -Dorg.lwjgl.util.Debug=true for better diagnostics. [LWJGL] Enable the SharedLibraryLoader debug mode with -Dorg.lwjgl.util.DebugLoader=true for better diagnostics. 19 Oct 2020 15:19:20(997) [main]: ERROR: Failed to locate library: lwjgl.dll 19 Oct 2020 15:19:20(998) [main]: org.lwjgl.system.Library.loadSystem(Library.java:162) 19 Oct 2020 15:19:20(999) [main]: org.lwjgl.system.Library.loadSystem(Library.java:62) 19 Oct 2020 15:19:21(000) [main]: org.lwjgl.system.Library.<clinit>(Library.java:50) 19 Oct 2020 15:19:21(000) [main]: org.lwjgl.stb.LibSTB.<clinit>(LibSTB.java:17) 19 Oct 2020 15:19:21(000) [main]: org.lwjgl.stb.STBImage.<clinit>(STBImage.java:128) 19 Oct 2020 15:19:21(001) [main]: net.fexcraft.app.fmt.utils.texture.Texture.<init>(Texture.java:30) 19 Oct 2020 15:19:21(002) [main]: net.fexcraft.app.fmt.utils.texture.TextureManager.init(TextureManager.java:40) 19 Oct 2020 15:19:21(002) [main]: net.fexcraft.app.fmt.FMTB.run(FMTB.java:151) 19 Oct 2020 15:19:21(003) [main]: net.fexcraft.app.fmt.FMTB.main(FMTB.java:138)
yes i have java 8
Change the editor's rotation fields to accept -360 - 360
input and convert internally to radians.
Export once, successfully
Export again, Once button is pressed in the dropdown, program freezes.
No crash, just freeze.
Every time I want to Generate Texture Template the program crashes. When I tried it a few days ago it worked fine.
Viewport seems to cover whole screen.
Viewport should possibly be resized from the GUI editors brought up?
I know I haven't shown myself around these parts and probably still a public enemy over me losing all control of myself (and other stuff) due to reasons... However all of that aside for obvious reasons and this appears to be an issue I don't know if it's been reported before or slipped through the cracks:
Here's what happens after what I said happened in the title: I place a box, cylinder and a shapebox for example:
The longer box is an actual box and the highlighted cube is a shapebox
This is some proof that it's not a visibility thing either.
Then I set the model texture to something else other than "None" this happens:
Doesn't the bit with the box seem familiar?
Drum-roll...
That's Marc
Steps to recreate:
The values do not show up until clicking on the Shapebox in the shapelist to deselect and select again.
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