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Fex's Modelling Toolbox

Home Page: http://fexcraft.net/app/fmt

Java 99.71% GLSL 0.29%
fexcraft modelling toolbox fmt tmt obj exporter importer

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fmt's Issues

i dont know if this is an issue

but my fmt keeps giving this
9 Oct 2020 15:19:20(471) [main]: ================================================== 19 Oct 2020 15:19:20(474) [main]: Starting FMT! 2.6.3 19 Oct 2020 15:19:20(474) [main]: Running on Windows 10 / 10.0 [LWJGL] Failed to load a library. Possible solutions: a) Add the directory that contains the shared library to -Djava.library.path or -Dorg.lwjgl.librarypath. b) Add the JAR that contains the shared library to the classpath. [LWJGL] Enable debug mode with -Dorg.lwjgl.util.Debug=true for better diagnostics. [LWJGL] Enable the SharedLibraryLoader debug mode with -Dorg.lwjgl.util.DebugLoader=true for better diagnostics. 19 Oct 2020 15:19:20(997) [main]: ERROR: Failed to locate library: lwjgl.dll 19 Oct 2020 15:19:20(998) [main]: org.lwjgl.system.Library.loadSystem(Library.java:162) 19 Oct 2020 15:19:20(999) [main]: org.lwjgl.system.Library.loadSystem(Library.java:62) 19 Oct 2020 15:19:21(000) [main]: org.lwjgl.system.Library.<clinit>(Library.java:50) 19 Oct 2020 15:19:21(000) [main]: org.lwjgl.stb.LibSTB.<clinit>(LibSTB.java:17) 19 Oct 2020 15:19:21(000) [main]: org.lwjgl.stb.STBImage.<clinit>(STBImage.java:128) 19 Oct 2020 15:19:21(001) [main]: net.fexcraft.app.fmt.utils.texture.Texture.<init>(Texture.java:30) 19 Oct 2020 15:19:21(002) [main]: net.fexcraft.app.fmt.utils.texture.TextureManager.init(TextureManager.java:40) 19 Oct 2020 15:19:21(002) [main]: net.fexcraft.app.fmt.FMTB.run(FMTB.java:151) 19 Oct 2020 15:19:21(003) [main]: net.fexcraft.app.fmt.FMTB.main(FMTB.java:138) yes i have java 8

Degrees Rotation Fields

Change the editor's rotation fields to accept -360 - 360 input and convert internally to radians.

Program Crash

Every time I want to Generate Texture Template the program crashes. When I tried it a few days ago it worked fine.

If you place Markers and show Marc first... then anything else second, this happens... [FMT-2.7.3]

I know I haven't shown myself around these parts and probably still a public enemy over me losing all control of myself (and other stuff) due to reasons... However all of that aside for obvious reasons and this appears to be an issue I don't know if it's been reported before or slipped through the cracks:

Here's what happens after what I said happened in the title: I place a box, cylinder and a shapebox for example:
image
The longer box is an actual box and the highlighted cube is a shapebox

image
This is some proof that it's not a visibility thing either.

Then I set the model texture to something else other than "None" this happens:
image

Doesn't the bit with the box seem familiar?

Drum-roll...

That's Marc

Initialising GUI/Editors

Steps to recreate:

  • Start program
  • Create shapebox/box
  • Open Shapelist (Shapebox is auto highlighted)
  • Open Generic editor

The values do not show up until clicking on the Shapebox in the shapelist to deselect and select again.

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