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adambennett55 avatar kisigo avatar mrguffels avatar nostrathomas99 avatar telain avatar veranala avatar

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autoduty's Issues

Bug: Stuck on looting treasure

On occasion, about once every two runs, AutoDuty gets stuck after looting a treasure chest. The character is just standing there staring at the disappeared chest, while "Step: Looting Treasure" is displayed. As far it can tell, this bug occurs randomly. The hangup can be cured manually by moving the character away a bit, stopping and restarting the path.

[Bug] Moving identical entries in the Build tab does not work

If one has several identical entries in the Build tab, e.g. "Interactable|0, 0, 0|Security Terminal", it does not seem to be possible to move them with the mouse cursor. Even in other cases, the move function of the GUI is janky. Perhaps "move up"/"move down" buttons would help, as well as a "delete" button?

Treasure Coffer Looting Stuck

If I'm finishing the boss at the treasure Coffer position. (Lapis Manalis . Haven't test on others)
I'll automatically open the loot and will stucking at Looting for Coffer Phase
have to manually turn it off and on to reset.

[Request] Stopping options introduced by Jigain

I'd like to see options for when to stop prematurely, including for instance

  • Reaching a specified level
  • Running out of rested XP
  • Having more than X number of boss tokens
  • Capping out on tomestones

[Request] Enable Autoduty path creation for variant dungeons

It is not currently possible to build paths for variant dungeons. The Build tab displays the following message when in a variant dungeon: "You must enter a dungeon to Build a Path".

I recommend enabling this feature for variant dungeons. With the aid of variant actions, these are soloable, and can be ground for tomestones and cosmetics.

[Feature] Force movement even if in combat

Trying to farm "The Wanderer's Palace" there is an un-targetable enemy that will continue attacking you until you are away from it. I'd like to know if there is a way for AutoDuty to not wait until combat is over and just continue moving so it can deal with the targetable threats somewhere else and continue its course.

I'd really appreciate this feature

[Request] Add GoTo and TurnIn buttons to the Mini tab

Those two buttons on the mini version would be great as a QoL thing, especially when running the same loop. It would also be helpful to hit Start from that tab to start whatever loop you already have set up in the Main tab.

[Request] Option to automatically log out or kill game

I'm not sure how difficult this would be to implement, but it'd be great to have the option to have the game automatically log out or kill the game when X amount of repetitions are done. Or the option to automatically leave the duty and stop the plugin itself if there hasn't been any combat in X amount of minutes, to avoid having the character run into a wall for too long - an issue I found happens often in dungeons that have area changes.

Support for Trust

It would be nice to have support for Trust.
Currently the plugin only supports Duty Support, which is nice, but Trust would be helpful to automate leveling the characters.

Auto Desynthesis is not working

The setting is grayed out, I can't interact with it in any way. All settings work except this one. I thought the problem might be conflicting plugins, so I disabled any that might be interfering. It still doesn't help.
zJYExUHYUkc

Not moving at all in dungeon

Hi,

I have vnavmesh, RS, vbm and AutoDuty (36). However, despite loading into the dungeons, it seems to fail already at the first node.

2024-04-14 01:12:03.464 +02:00 [INF] [AutoDuty] Running Copperbell Mines 1 Times
2024-04-14 01:12:03.464 +02:00 [INF] [AutoDuty] Queueing Duty Support: Copperbell Mines
2024-04-14 01:12:06.796 +02:00 [INF] [vnavmesh] Starting transition from 'ffxiv/fst_f1/twn/f1ti/level/f1ti//118BD//0.0.0.0' to ''
2024-04-14 01:12:07.113 +02:00 [INF] [vnavmesh] Starting transition from '' to 'ffxiv/wil_w1/dun/w1d1/level/w1d1//4092F//0.0.0.0'
2024-04-14 01:12:07.130 +02:00 [INF] [vnavmesh] Finishing transition to 'ffxiv/wil_w1/dun/w1d1/level/w1d1//4092F//0.0.0.0'
2024-04-14 01:12:12.845 +02:00 [INF] [Collections] InstanceTab->OnDutyStarted: Received DutyStarted event
2024-04-14 01:12:12.953 +02:00 [INF] [AutoDuty] Starting Navigation
2024-04-14 01:12:12.953 +02:00 [INF] [vnavmesh] Queueing move-to <-22218,000. 2385,000. -20819,000>
2024-04-14 01:12:12.953 +02:00 [ERR] [vnavmesh] Failed to find a path from <-254,4203. 23,845118. -170,7458> (100000040011F) to <-22218. 2385. -20819> (0): failed to find polygon on a mesh
2024-04-14 01:12:12.979 +02:00 [INF] [vnavmesh] Pathfinding complete
2024-04-14 01:12:18.312 +02:00 [INF] [vnavmesh] Queueing move-to <-22218,000. 2385,000. -20819,000>
2024-04-14 01:12:18.312 +02:00 [ERR] [vnavmesh] Failed to find a path from <-254,4203. 23,845118. -170,7458> (100000040011F) to <-22218. 2385. -20819> (0): failed to find polygon on a mesh
2024-04-14 01:12:18.323 +02:00 [INF] [vnavmesh] Pathfinding complete
2024-04-14 01:12:29.008 +02:00 [INF] [vnavmesh] Queueing move-to <-20630,000. 2347,000. -20846,000>
2024-04-14 01:12:29.008 +02:00 [ERR] [vnavmesh] Failed to find a path from <-254,4203. 23,845118. -170,7458> (100000040011F) to <-20630. 2347. -20846> (0): failed to find polygon on a mesh

Character isn't moving

so i got all the required plugin's and the path's but my character isn't moving are there any instructions?

Request: Option to pace/delay command inputs

Sometimes I see my catboy inhumanly spamming commands on my hotbar and I have reason to believe that autoclick/rapid-fire is one of the few things that SQEnix can detect. I understand if this isnt related to your specific code (i know this plugin relies on a few others) or if its too annoying to put in, just thought id ask.

Auto Food

Would be cool to have an auto food option for those sweet 3% extra exp :D

[Bug] Repeating duties is broken

As of 0.0.0.44, whenever AutoDuty is set to more than 1 run, after the first run completes, AutoDuty starts the second run, then after the duty is loaded immediately quits out of the duty and does nothing. It must be manually stopped and restarted.

image

Adding MBT follow In AutoDuty

Isit Possible to Add MBT Follow On/Off in Autoduty
Trying to use it to solve boss mechanic by following npc in certain duty.

In last version (Before in 4/18) I'm able to turn on MBT with lower than distance 3 and It will still Go for AutoDuty Path first and following NPC when in Battle .
But In current version (updated in 4/18) The priority for MBT follow is above AutoDuty. It will track NPC 24/7 instead of going to path

`Help please

Hey, this isn't much of an issue, but as my name suggests, i'm new to this all, and im wondering, my path folder didn't have anything when I downloaded all the thingys, and only one of the paths which is the stone vigil, can I please have some help?
The dream would be to be able to do all of the duty roulettes automatically, or the squad ones atleast.
Niche would be all the ones for the HW relic (since ive already done 3 of them, the 11 dungeons is a hassle.

[Path] 1065 The Aery

What follows is a path for The Aery that I've had success with looping using an appropriately geared AST. Because Bossmod doesn't support the fights yet, the player may die on occasion to boss mechanics, but in the majority of runs it works. There are a lot of gotos because vnavmesh seems to have navigation difficulties in some places.

["MoveTo|186.27, 60.94, 174.34|","MoveTo|259.34, 58.98, 131.90|","MoveTo|241.66, 64.96, 57.96|","MoveTo|304.08, 65.91, 22.43|","MoveTo|317.23, 70.47, -16.17|","MoveTo|300.48, 76.60, -63.65|","MoveTo|357.50, 80.94, -111.49|","MoveTo|369.42, 86.70, -147.33|","Boss|335.50, 94.00, -202.75|","MoveTo|313.35, 94.00, -177.20|","MoveTo|200.31, 10.72, -155.47|","MoveTo|228.93, -3.83, -55.05|","MoveTo|177.19, 1.13, -66.26|","MoveTo|182.26, 1.17, -79.02|","MoveTo|138.11, 5.87, -109.61|","MoveTo|116.74, 23.46, -30.08|","MoveTo|155.04, 37.62, 10.06|","MoveTo|50.52, 56.08, 63.46|","Boss|14.47, 60.00, 66.94|","MoveTo|-58.47, 82.01, 29.47|","MoveTo|-87.77, 93.08, -12.14|","MoveTo|-34.12, 108.28, -42.15|","MoveTo|10.12, 108.25, -28.72|","MoveTo|34.28, 108.07, -70.79|","MoveTo|76.85, 108.25, -29.69|","MoveTo|82.39, 107.70, -46.28|","MoveTo|100.80, 123.34, -90.10|","MoveTo|89.71, 123.27, -106.34|","MoveTo|34.86, 123.55, -87.75|","MoveTo|35.14, 130.09, -183.78|","Boss|35.49, 148.40, -262.59|"]

Path file detection

Currently the path file has to be named as (number) Duty Name.json format, but the Duty Name part is client-language specific. If I switch to JP client I will have to manually change all the filenames so the auto duty can find them.

It would be more convent if the path file detection can only based on the "(number)" part, nor the duty name. O>

[Path] 1144 Doma Castle

I submit the following path for Doma Castle for inclusion in the plugin. I've tested it on repeat with a lv 67 ilv 270 WHM and it works. The character will eat several boss AOEs, but this is survivable with level-appropriate gear.

["MoveTo|297.25, 24.75, 57.42|","MoveTo|308.59, 25.05, -6.38|","MoveTo|203.70, 32.75, -17.67|","MoveTo|195.53, 36.75, 33.30|","Boss|126.05, 40.57, 17.44|","MoveTo|65.68, 40.00, 3.91|","MoveTo|14.77, 40.00, 123.26|","MoveTo|-25.23, 42.00, 86.06|","MoveTo|-66.32, 42.00, 125.34|","MoveTo|-109.06, 44.15, 106.72|","MoveTo|-148.55, 44.00, 110.31|","MoveTo|-189.95, 45.81, 123.85|","Boss|-233.89, 45.49, 130.58|","MoveTo|-240.75, 48.00, 25.44|","MoveTo|-208.28, 56.00, -38.75|","MoveTo|-240.22, 64.00, -85.45|","Boss|-239.86, 67, -196.72|"]

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