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A 2D Boost Sonic framework/engine made for GameMaker.

Home Page: https://discord.gg/KSpDRWn

Standard ML 0.01% Game Maker Language 95.92% NSIS 3.55% GLSL 0.52%

abh-rush-engine's Introduction

ABH-Rush Engine [GITHUB VERSION]

ABH-RUSH Engine The ABH-Rush Engine is a Modern Sonic framework developed within GameMaker (Made for Studio 1.4.9999, Supports Studio 2)

FRAMEWORK FEATURES:

  • Modern Sonic gameplay based upon the Sonic Rush series.
  • A large set of objects available at your own disposal (with the ability to even create more!)
  • 3 Included Playable Characters: Sonic the Hedgehog, Shadow the Hedgehog and Miles "Tails" Prower.
  • 2 Playable Stages Included as Examples! Curien Mansion from The House of the Dead and Planet Wisp from Sonic Colors! and so much more...

HOW TO SET UP?

To use the ABH-Rush Engine in your projects, you will need to have done the following

  • Got a copy of GameMaker (Either Studio 1.4.9999 [MOST COMPATIBLE] or the latest version [RECOMMENDED]) on your computer.
  • Downloaded the latest commit of the ABH-Rush Engine project folder from here.
  • Unzip it (or in the case of Git users, get to its directory) and put it in your own folder.
  • Open up GameMaker and select the "Open" tab (or "Import" if you're using the latest GM version), then go to where you put in the ABH-Rush project file and open it. And voila! You got a whole framework ready to go!

CREDITS:

ABH - Framework Creator and Developer Mika - Framework Developer and Project Contributor BlueSpeedster - Framework Developer and Project Contributor and all the members of the ABH Discord server!

abh-rush-engine's People

Contributors

mika30121 avatar abhmughal avatar bluespeedsteryt avatar

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