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maya_scene_check's Introduction

maya_scene_check

当前的检查函数:

model check

  • find_triangle_edge: 检查三边面
  • find_many_edge: 检查多边面
  • find_non_manifold_edges: 检查非流形边
  • find_lamina_faces: 检查薄边面
  • find_bivalent_faces: 检查两个边共享一个点的同时两个面共享一个点
  • find_zero_area_faces: 检查不足面积的面
  • find_mesh_border_edges: 检查边界边
  • find_crease_edges: 检查折痕边
  • find_zero_length_edges: 检查不足长度的边
  • find_unfrozen_vertices: 检查点的世界坐标是否为0.0进而判断点未进行冻结变换
  • has_vertex_pnts_attr: 检查点的世界坐标是否为0.0,可将值修复为0
  • find_double_faces:检查两个面共用所有点

uv check

  • uv_face_cross_quadrant: 检查跨越uv象限的面
  • missing_uv_faces: 检查面的uv时候丢失
  • check_uv_overlapping.main_function: 检查uv重叠面

maya_scene_check's People

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maya_scene_check's Issues

added pyblish support

created pyblish plugins for every check in the repo
now the tool is compatible with pyblish.

to use simply register the checks_core folder path during your pyblish setup, ex.
pyblish.api.register_plugin_path(r'C:\\Projects\\maya-scene-check\\check_core')

PR can be found here:
#2

image:
image

has_vertex_pnts_attr raises an exception

has_vertex_pnts_attr raises an exception when run
googling the openmaya command/ attribute shows it likely was a typo
capitalisation and underscore in wrong place

commited a PR for fix
#1

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