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CCOBJPGL - Object-Oriented Programming in Java

Overview

This repository contains code and resources related to the "OBJECT-ORIENTED PROGRAMMING" course in Java. The code is identified by the tag "CCOBJPGL."

Table of Contents

Introduction

Welcome to the "CCOBJPGL - Object-Oriented Programming" repository! This collection of code and resources is dedicated to the educational exploration of Object-Oriented Programming (OOP).

The "OBJECT-ORIENTED PROGRAMMING" course is designed to equip students with a foundational understanding of OOP principles, a paradigm crucial in modern software development.

OOP emphasizes organizing code around objects, encapsulation, inheritance, and polymorphism. By fostering a design approach centered on real-world entities and their interactions, OOP enhances code modularity, reusability, and maintainability.

This repository serves as a practical companion to the course, providing students with hands-on examples, exercises, and project templates to solidify their grasp of OOP concepts and cultivate effective coding practices.

Usage

The purpose of the "OBJECT-ORIENTED PROGRAMMING" course is to empower students with the skills necessary to design and build robust, scalable, and maintainable software systems.

In an increasingly complex software landscape, OOP serves as a foundational paradigm that enables developers to create modular, adaptable, and extensible code. By the end of this course, students are expected to comprehend the principles of OOP, apply them to solve real-world problems, and appreciate the significance of object-oriented design in the development lifecycle.

The hands-on experience gained from working with this repository's code samples and projects aims to reinforce theoretical knowledge and prepare students for practical challenges in the realm of software development.

Key Features

  • Educational Resources: Find code snippets, examples, and projects that illustrate key OOP concepts covered in the course.
  • Hands-On Exercises: Engage in practical exercises to reinforce theoretical knowledge and enhance your programming skills.
  • Project Templates: Use provided project templates to kickstart your assignments and projects for the course.

Folder Structure 

/
|-- src/            # Source code files
|-- docs/           # Documentation files
|-- data/           # Data files, if any
|-- tests/          # Test cases
|-- LICENSE         # License information
|-- README.md       # This README file

Contributing

# Example command or set of commands
$ command_to_run_code

License 

🔑 This lecture is licensed under the National University of Manila License.

National University of Manila License  

The National University of Manila License grants permission to students of the National University of Manila to use, modify, and distribute this project for educational purposes within the scope of their coursework and assignments.

Usage 

  • You may use this project as a reference or learning material for your studies at the National University of Manila.
  • You may modify the project to suit your educational needs and requirements.
  • You may share the project with your fellow students or instructors for educational purposes.

Restrictions

  • You may not use this project for commercial purposes.
  • You may not redistribute or publish this project outside the National University of Manila without explicit permission.

GitHub Repository 

Feel free to use this modified template for your README file. You can copy and paste it directly into your repository's README.md file.

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