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Non-Photorealistic Render Pipeline in Unity Engine

License: MIT License

ShaderLab 34.51% C# 64.51% HLSL 0.97%
npr shader toon-shader unity non-photorealistic-rendering scriptable-render-pipeline unity-engine

nprp's Introduction

NPRP

NPRP is a Non-photorealistic Render Pipeline for Unity Engine. It is modeled after Unity Technology's Universal Render Pipeline but favors non-photorealistic visuals.

Its predecessors were some toon shaders under URP. You can get the source code here.

Install

It's still under development and expected to provide in Unity Package Manager after finishing the first version.

Contribution

If you will contribute to this project, check out the roadmap and contributing guides.

Acknowledgement

Collaborators

Morsiusiurandum
Zzz

Contributors

Morsiusiurandum
Zzz

nprp's People

Stargazers

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Watchers

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nprp's Issues

Feat: support SRP batcher

Adapt the SRP batcher when the Shader file is written

  • basic HLSL shader
  • support batcher
  • clean files

Custom Render Pipeline

Taking Control of Rendering

  • Create a render pipeline asset and instance.
  • Render a camera's view.
  • Perform culling, filtering, and sorting.
  • Separate opaque, transparent, and invalid passes.
  • Work with more than one camera.

Cannot resolve symbol 'NativeMultiHashMap'

After upgrading Unity to 2022.3.4, keywords could not be found.

The key package changes are as follows:

  • com.unity.collections : 1.2.4→2.1.4
  • com.unity.test-framework : 1.3.0→1.1.3

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