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🎮 Gameboy emulator for iOS, Web and PC

License: MIT License

Rust 78.87% Shell 0.41% JavaScript 0.18% HTML 0.41% TypeScript 5.39% CSS 1.05% Makefile 0.53% Ruby 0.08% Swift 12.79% Objective-C 0.07% C 0.05% Metal 0.18%
emulator gameboy ios rust webassembly

rustyboy's People

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rustyboy's Issues

Reset

Add a reset functionality to restart a game

MBC3 Clock

There is a clock in some MBC3 cartridges to track time, like in Pokémon Red/Blue.

Android port

An Android port would be nice. Most of the tough FFI work has already been done for the iOS port, so maybe just moving the FFI library in its own package and using it on Android would work, which removes a lot of the work.

Savestates

Savestates would be nice to have, even more so if they're compatible with other popular emulators

Sprite issues in Link's Awakening

Screen Shot 2019-11-05 at 11 01 49 AM

When slashing the sword upwards, it appears as if the sprite is duplicated. Maybe it actually becomes a 8*16 sprite and the two parts are inverted?

Same problem with enemies facing upwards.

Sound emulation

Sound emulation is a must-have feature. We need to set it up in the core and all the ports.

Gameboy Color support

Adding Gameboy Color support would be great. This would require some research on the behavioral differences between the DMG-01 and the Gameboy Color and then a way to abstract away those differences.

Web debugger

Adding a web debugger would make the WebAssembly port a lot more powerful and the latest changes to the debugger make this quite easier to implement.

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