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building_crowd_simulation's Issues

fixing the initial position for spawning agents

for external agents, there is no need to specify the initial pose, coz the update process for external agents are from the simulation world to the menge lib

for internal agents, Find out whether the initial position will have an effect on the menge simulation first.
if it does have an effect, will need to use one of the point within the valid position in defined navmesh file to spawn the internal agents.

scale transform issue

in dev branch,
the yaml file directly loaded is pixel coordinates,
build a transform interface to scale to the correct simulation coordinates.

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