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#UnityEditorScriptUtility ##Simple Editor extensions for creating Editor classes

The package adds four new commands to the project view context menu to speed up workflow. I tend to create a lot of custom inspectors when prototyping code and these tools will create the boilerplate code for you.

###Custom inspector Right click a MonoBehvaiour in the project view and navigate to [MonoScript]->Create->Custom Inspector

This is the code it generates for a MonoBehaviour called GameBehvaiour. This command is disabled while the solution is compiling

using UnityEngine;
using UnityEditor;

[CustomEditor(typeof(GameBehaviour))]
public class GameBehaviourEditor : Editor
{
	public override void OnInspectorGUI()
	{
		base.OnInspectorGUI();
		var instance = target as GameBehaviour;
	}
}

###EditorWindowScript Enter some settings for the window and click generate ###EditorScript A simple EditorScript with using UnityEditor namespace ###CSharp Class A simple CSharp class

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