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View Code? Open in Web Editor NEWA roguelike game based on the ancient Greek myth of Theseus and the Minotaur
Home Page: https://freddydumont.github.io/the-labyrinth-roguelike/
A roguelike game based on the ancient Greek myth of Theseus and the Minotaur
Home Page: https://freddydumont.github.io/the-labyrinth-roguelike/
Score formula:
xp + loot worn + boss kill bonus + remaining youth bonus + remaining health
This looks like a pretty big bite. Are you sure you want to proceed?
Or something like that.
There are still some balancing issues and adding potions might be a way to solve them.
Here is an implementation of the potion that is very similar to what we've been doing:
https://trystans.blogspot.ca/2011/10/roguelike-tutorial-18-potions-and.html
Enemies chase the player as long as they see him. When player is out of sight, they go back to the wander
task.
When enemies lose sight of player, they continue chasing to the last known position of the player.
If player is not spotted and enemy has reached last known position, they go back to wander
.
If player is spotted before reaching last known position they chase him again.
The game should be playable from start to finish. Including the following:
There are some problems with the current win and lose screens.
Combining them together into a single endScreen that calculates score would solve all these issues.
For example, on win it would display the following positioned in the center:
You Won!
You have slain the minotaur with x sacrificed youth remaining.
Your score is 4547.
You made it to the leaderboard!
Type your name and press enter to return to main menu.
Figuring out how to make sure that the score is relevant (top 20 only?) before asking for the player's name would be essential to have a perfect solution.
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