GithubHelp home page GithubHelp logo

free8011 / tk-config-unreal Goto Github PK

View Code? Open in Web Editor NEW

This project forked from ue4plugins/tk-config-unreal

0.0 0.0 0.0 3.26 MB

Unreal Integration based on tk-config-default2

License: Other

Python 100.00%

tk-config-unreal's Introduction

Build Status


Configuration for running ShotGrid with the Unreal Engine

This Toolkit configuration was forked from tk-config-default2 and updates from that configuration are regularly merged in.

This configuration extends the tk-config-default2 configuration with an Unreal engine as well as several unreal related options in Maya.

For more information how to use the unreal engine, please see the support documentation:

https://docs.unrealengine.com/en-US/Engine/Content/UsingUnrealEnginewithAutodeskShotGrid/index.html

For more information about ShotGrid integrations, go to the following url: https://developer.shotgridsoftware.com/8085533c/?title=ShotGrid+Integrations+Admin+Guide

Updating this config with changes from the ShotGrid default2 config

It is possible to update this config with latest changes done on the ShotGrid default2 config, for example to update ShotGrid Toolkit standard apps to their latest approved version.

This can be done by merging a particular ShotGrid default2 config into a branch and merging this branch once checked on master

  • Add ShotGrid default2 config repo as a remote: git remote add sgdefault2 [email protected]:shotgunsoftware/tk-config-default2.git
  • Fetch latest changes for the ShotGrid default2 config repo: git fetch sgdefault2 master
  • You can checkout these changes in a branch to check logs and tags: git checkout sgdefault2/master
  • If needed you can keep this branch around with: git switch -c sgmaster
  • Create a new merge branch from the master branch: git checkout -b default2_merge
  • Merge a particular tag on this branch: git merge v1.3.11.
  • A regular merge needs to be used to preserve tags from the ShotGrid default2 config.
  • Fix conflicts if any, commit and review changes.
  • Merge approved changes on master, tag the internal release, push changes and the tags: git push; git push --tags.

The convention used so far when tagging releases for this config is <ShotGrid default2 config release>-unreal.<internal release> For example v1.3.11-unreal.0.2.6


tk-config-unreal's People

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.