Comments (3)
As a note, I'm actually experiencing the same behavior when passing the +multimon
flag even with the network type set to auto, and it seems to be caused by the same commit. I haven't done any digging for the root cause of this, but I feel that it may point to a more general bug in how the SDL frontend is drawing the screen.
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@caseif already fixed.
was an ordering issue (SDL
updates the screen between EndPaint
and BeginPaint
and waits in BeginPaint
for everything ready
but before BeginPaint
the damage rectangle was reset, so if the SDL process was late it processed an empty region.
from freerdp.
Thanks for the quick fix on this!
from freerdp.
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