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View Code? Open in Web Editor NEWSettlers 1 (Serf City) clone.
Home Page: http://jonls.dk/freeserf/
License: GNU General Public License v3.0
Settlers 1 (Serf City) clone.
Home Page: http://jonls.dk/freeserf/
License: GNU General Public License v3.0
The shortcut for "destroy" (key 2) does only work for paths, not for buildings. Is this intented?
Make it possible to re-size the world or at least specify a new different world size prior to building the castle.
Thanks
When dragging the minimap, the pointer should be locked to the minimap even if the mouse is dragged enough that it would leave the popup window.
The animated waves sprites are not masked to only appear on water. Should be masked with the same mask as the underlying water triangle.
The UI is very small, resizing it (maximizing, fullscreen mode) would improve usability.
It would be great with some build instructions for Windows. Thanks
Screenshot: http://postimg.org/image/fdjpsbig1/
Savegame: http://www.sendspace.com/file/k1rt0w
When the knights approach the animation seems to skip.
Sometimes the game objects seem to disappear from the bottom of the viewport (when dragging the viewport view upwards for example). Viewport should try to avoid things popping up.
Since FAT does not allow certain characters (e.g. colon) it is not possible to use this character in file names. Substitute illegal characters with something else?
From this savegame:
http://www.sendspace.com/file/88sq7n
Remove the road (1) and then remove the flag(2).
http://postimg.org/image/cdcgz3qc7/
Thank you for your work!
Steps to reproduce:
what I expect:
no resources should be at the construction site
what actually happens:
construction site has the maximum amount of wood a construction site can have (12?) so the building can immediately be built without any wood carried to the site.
Seems like you got an overflow somewhere.
Detailed test case:
you can build a castle in enemies' territory, usually followed by a segmentation fault.
steps to reproduce:
Should be shown as a precentage.
For owners of the GERMAN version it's called SPAD.PA instead.
French should be SPAF.PA, I guess.
Renaming & copying to \freeserf-master does the job.
Just saying.
Cannot auto or manually build a road from flag 12 to flag 2. From 2 to 12 works.
http://www.sendspace.com/file/ib460f
A clear model of how the serf state changes work is needed. Currently some bugs are triggered when the game speed is set too high, because this is not done in a clear way. For this reason the first criterium could be: As long as the game speed is within some predefined range, the speed should not have any impact on how the game progresses only how fast it does so.
What is needed is some policy on when serf state changes can happen, and how/when the counter
field can be updated.
when moving the mouse fast for a long time ( > 5 seconds) you can see a noticeable delay cursor movement after you stop moving the mouse.
As a side-effect scrolling (by moving the mouse while keeping mouse button 2 pressed) has a very big delay which makes it barely usable.
For example, serfs belonging to player 1 are spawned for player 2 etc.
I the original "the settlers" you can open a properties dialog for each building including flags by pressing both mouse button 1 and 2 at the same time.
When pressing both mouse buttons nothing happens.
The plot in the statistics box has some glithces to be worked out.
I have gotten a traffic jam that never resolves. I think I also got this in the original PC version.
Is it a bug or part of the gameplay? What can I do to solve it?
http://postimg.org/image/klypv92gd/
Settlers in the marked area never moves and the buildings to the right never gets constructed. A few hours have passed.
I have never run the game at a faster speed than normal.
Save game: https://gist.github.com/4312359
After doubleclicking a flag and then closing the dialog, the two leftmost icons at the bottom of the screen are grayed out.
It is usually possible to construct the path successfully in the reverse direction.
Attacking knights sometimes don't pick the direct path even if it is not occupied. When another serf is blocking the destination, animation glitches occur.
Steps to reproduce:
Expected behavior: first click should select a tile (? whatever element on the map.) second click trigger fast building "shortcuts", building a flag or opening a dialog to select the building you want to build.
Actual behavior: selection works, fast building does not work.
If I do another scroll I am able to use "fast building" buttons as expected.
When the game is paused the cursor trail is drawn over all the UI rendering it unreadable.
When the game speed is low there is a visible cursor trail making the game seem laggy.
Expected behavior: cursor can only be seen once. The cursor will be overdrawn every time it moves.
Non-square map can for example be obtained my setting map_size to an even number.
Let the user remove a flag that is not connected to anything.
Can be triggered by lowering the occupation requirement in the settings box.
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