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Exception thrown on Bomb evocation (water bomb)

InvalidOperationException: Collection was modified; enumeration operation may not execute.
System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0)
System.Collections.Generic.List1+Enumerator[T].MoveNextRare () (at <9577ac7a62ef43179789031239ba8798>:0) System.Collections.Generic.List1+Enumerator[T].MoveNext () (at <9577ac7a62ef43179789031239ba8798>:0)
EventSystem.OnStartTurn () (at Assets/Scripts/Player/EventSystem.cs:34)
Character.newTurn () (at Assets/Scripts/Player/Character.cs:315)
Evocation.newTurn () (at Assets/Scripts/Player/Evocation.cs:87)
TurnsManager.StartActiveCharTurn (System.Boolean scrollPreviews) (at Assets/Scripts/GameCore/TurnsManager.cs:249)
TurnsManager.OnSkipTurn () (at Assets/Scripts/GameCore/TurnsManager.cs:225)
Evocation.newTurn () (at Assets/Scripts/Player/Evocation.cs:91)
TurnsManager.StartActiveCharTurn (System.Boolean scrollPreviews) (at Assets/Scripts/GameCore/TurnsManager.cs:249)
TurnsManager.OnSkipTurn () (at Assets/Scripts/GameCore/TurnsManager.cs:225)
Evocation.newTurn () (at Assets/Scripts/Player/Evocation.cs:91)
TurnsManager.StartActiveCharTurn (System.Boolean scrollPreviews) (at Assets/Scripts/GameCore/TurnsManager.cs:249)
TurnsManager.OnSkipTurn () (at Assets/Scripts/GameCore/TurnsManager.cs:225)
Evocation.newTurn () (at Assets/Scripts/Player/Evocation.cs:91)
TurnsManager.StartActiveCharTurn (System.Boolean scrollPreviews) (at Assets/Scripts/GameCore/TurnsManager.cs:249)
TurnsManager.OnNextTurnPressed () (at Assets/Scripts/GameCore/TurnsManager.cs:215)
UnityEngine.Events.InvokableCall.Invoke () (at <0049532ec432485ca34260937da7a054>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <0049532ec432485ca34260937da7a054>:0)
UnityEngine.UI.Button.Press () (at D:/Softwares/Unity/unityengine/2020.2.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at D:/Softwares/Unity/unityengine/2020.2.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at D:/Softwares/Unity/unityengine/2020.2.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at D:/Softwares/Unity/unityengine/2020.2.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:262)
UnityEngine.EventSystems.EventSystem:Update() (at D:/Softwares/Unity/unityengine/2020.2.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:385)

Exception thrown while executing Feca glyph

NullReferenceException: Object reference not set to an instance of an object
Spell.ut_isNearOf (Character ac, Character bc, System.Int32 cells) (at Assets/Scripts/Player/Spell.cs:1830)
Spell.calculateDamage (Character caster, Character target, Spell spell) (at Assets/Scripts/Player/Spell.cs:114)
PerceptionGlyphEvent.execute () (at Assets/Resources/Prefabs/Heroes/Events/PerceptionGlyphEvent.cs:16)
ParentEvent.OnStartTurn () (at Assets/Scripts/GameCore/Events/ParentEvent.cs:31)
EventSystem.OnStartTurn () (at Assets/Scripts/Player/EventSystem.cs:36)
Character.newTurn () (at Assets/Scripts/Player/Character.cs:315)
TurnsManager.StartActiveCharTurn (System.Boolean scrollPreviews) (at Assets/Scripts/GameCore/TurnsManager.cs:249)
TurnsManager.OnNextTurnPressed () (at Assets/Scripts/GameCore/TurnsManager.cs:215)
UnityEngine.Events.InvokableCall.Invoke () (at <0049532ec432485ca34260937da7a054>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <0049532ec432485ca34260937da7a054>:0)
UnityEngine.UI.Button.Press () (at D:/Softwares/Unity/unityengine/2020.2.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at D:/Softwares/Unity/unityengine/2020.2.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at D:/Softwares/Unity/unityengine/2020.2.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at D:/Softwares/Unity/unityengine/2020.2.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:262)
UnityEngine.EventSystems.EventSystem:Update() (at D:/Softwares/Unity/unityengine/2020.2.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:385)

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