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civs's Issues

Introduce slightly different prosperity for each tile

Now it is based only on Biome, consider other factors (rivers should be a boost, coasts also) like humidity, permeability, whatever.

If we have more gradual prosperity the nomadic groups will tend to follow more straight paths.

Founding new towns

Instead of splitting more organized society tend to create new settlements still connected to the original one.

Improve the way history is saved

When saving history we store each game but many elements do not change.
In particular languages are super-expensive. Save new versions only when they change.

Save an history and facts file

There should be the option of getting a file with all the facts happening, maybe as an html file with hyperlink, organized by time and by societies

--help/-h should ignore the need for -w

When civs is run without arguments, it complains that

Error: World to be used not specified (option -w missing)

Use -h for help
Exit.

Fair enough.
The same message is produced, however, if civs is run with "-h" or "--help". Checks for option flags that will always cause a program to abort after printing out fixed information on the program (like "--help"/"-h", "--version", etc.) should always be made before checks which ensure that all necessary arguments for a normal run have been given.
Since you're also the author of civs-browser, I won't repeat this there but just mention here that that project has the same problem.

How to run it for non-programmers

I'm aware this might not be the focus of this project, however I am an artist, not a programmer (even though I understand the basics of it) and so I'm unable to run this and I very much want to test it.
I'm on Win10, and already installed Leiningen, but I dont know how to proceed any further... Can you tell me how?

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