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SNK NeoGeo core for the MiSTer platform

License: GNU General Public License v2.0

Verilog 52.08% SystemVerilog 25.52% Tcl 17.36% Forth 0.02% Coq 0.01% Shell 5.02%
neogeo snk fpga mister verilog neo-geo arcade

neogeo_mister_old's Introduction

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neogeo_mister_old's Issues

Timer interrupt never occurs

See Neo Turf Masters.
Maybe the cause of Viewpoint not starting up.

Check interrupt priority encoder in LSPC and test mode gates.

Check PRO-CT0 protection

Tested ok a while ago but need to see if it still works after modifications.

Protection trip effects:

  • Fatal Fury 2: times out immediately or makes opponent invincible after stage 1.
  • Super Sidekicks: player can't move.

Sprite tile remap hack is too slow

There's not always enough time for the tile # to pass through the multiple muxes introduced by the hack before it's used by the SDRAM controller. This causes heavy glitches in some compilation runs.

Do the remap as soon as the tile # is latched from VRAM, not when it appears on the P BUS.

Some sprites are cut off or not displayed at all

See League Bowling lane, Puzzle Bobble backgrounds, many games with full-screen scrolling maps...

This was happening in simulation and was fixed by adding # delays in some cells.
Can this be solved with timing constraints, or by using a 2x clock and additional registers ?

Put 68k work RAM in SDRAM

Get rid of the block RAM and merge it with the Neo CD code. Using 64kB more of SDRAM isn't a problem for cart mode and makes things simpler.

No audio at all in Nazca games

They're probably all using the same sound driver so no audio in mslug and turfmast makes sense.
Check if ZMC is working properly, might be the cause of glitchy audio in many other games.

Distorted audio using Optical Audio on the MiSTer IO Board

When using Optical Audio out via the MiSTer IO Board (Playing Puzzle Bobble and Last Resort), the audio is loudly distorted similar to a bug with optical audio Sorgelig encountered and fixed.

I know the audio isn't even close to 100% on the Neo Geo core, but I don't think it would cause distortion to the point of peaking audio levels on my receiver.

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