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View Code? Open in Web Editor NEWAdditional CS:S (and HL2) SWEPs for Trouble in Terrorist Town
Home Page: https://steamcommunity.com/sharedfiles/filedetails/?id=194965598
Additional CS:S (and HL2) SWEPs for Trouble in Terrorist Town
Home Page: https://steamcommunity.com/sharedfiles/filedetails/?id=194965598
Forgot to do this when moving the weapon scripts back.
"materials" can go straight in.
"sound" files need to be moved into a "ttt" sub-folder within "sound" before going straight in.
Update weapon scripts accordingly with new paths.
I always find myself confused with what code is actually live. Create a workshop branch and push to it every time I update the addon.
I need to find some functions that will do it because the sounds aren't specified by the models. This probably applies to the S&W 500 as well, but that gun only has one bullet, so technically only the empty clip sound applies.
Find a way to display the suppressor (if possible).
Change indentation to tabs.
Remove whitespace between parentheses.
Mentioned in b784f74
A few guns use icons for other weapons. Make new ones so all guns have a corresponding icon.
Pretty self explanatory. The live workshop version probably doesn't include changes from branch "prediction." Check if these changes are still valid/up to parity with official TTT weapon code and merge into master if so.
I believe this is the only non-default CS:S weapon I don't use; let's use it.
It's overpowered; just face it.
Could you please take the time to make one addon for one weapon?
Or give me a hint on how to do it myself and allow me to publish it?
Thanks
Pascal
People have asked me how to turn off weapons (specifically the Silenced AWP) in the past, and I have just redirected them to someone's individual re-uploads. Make this an official feature so people don't have to sub to someone else's re-uploads one by one.
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