Comments (6)
We are eventually switching from the Forbidden Lands roller to a roller @Stefouch built. When this happens I think we can look at building in a context menu that lets you apply pushed damage to yourself.
from forbidden-lands-foundry-vtt.
This is now being worked on.
As work progresses two things have become apparent. I need to refactor how failures are counted as current implementation counts only the total amount of skulls rolled, not discerning between gear and attributes.
I can only infer gear damage to weapons reliably since I cannot know what gear was used when doing other types of rolls. Armor also requires knowing whether the actor took damage.
Alternately I could show a button regardless and present a dialogue which asks what gear to deduct points from if there is no recorded gear in the roll.
from forbidden-lands-foundry-vtt.
Work on this issue has to continue after next release.
The main problem with implementing this is that the current dice roller does not discern between rolled skulls on base dice and rolled skulls on gear dice. Thus there is need for a more extensive rework of the dice roller (this is already in the cards, see the Project Board).
from forbidden-lands-foundry-vtt.
does not discern between rolled skulls on base dice and rolled skulls on gear dice
Is this an issue related to the YZUR ?
from forbidden-lands-foundry-vtt.
Is this an issue related to the YZUR ?
No, this will be solved when moving to YZUR. It's the current dice roller that lacks the functionality.
Before implementing YZUR I need to clean up roll dialogs and roll handling as well as figure out how best to do spell/consumable rolls.
There's also the DsN issue.
from forbidden-lands-foundry-vtt.
This issue will now be resolved with the addition of YZUR to the system.
from forbidden-lands-foundry-vtt.
Related Issues (20)
- Text field of Weapons formatting to support Hyperlinks
- Request for Addition: D66 Button on Forbidden Lands Character Sheet HOT 5
- Drag anything to hotbar not working for players HOT 1
- Option to disable FL window style HOT 1
- Minus modification doesnt subtract dice HOT 2
- Grant XP per player HOT 1
- Item Gear Bonuses buggy HOT 1
- Inability to create a standard roll due to overridden method in the Actor document class HOT 1
- Dark Mode (Experimental) makes page titles invisible HOT 2
- Chat cards for XP allocation unable to populate the variables for name and XP value.
- Sea travel from the party sheet
- Undefined dice rolls - Foundry Version 12
- Character Sheets no longer open when character portrait/name is clicked from the party sheet HOT 2
- Active Effects support? HOT 1
- Journey rolls and negative modifier
- Double buildings/hirelings/items when adding them to stronghold sheet HOT 1
- Missing Font HOT 1
- Error in ForbiddenLandsCharacterSheet.rollConsumable (forbidden-lands.js:44:27039)
- "Create Adventure Site"-button disappears
- Dark mode backport to v11
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from forbidden-lands-foundry-vtt.