g200kg / waapisim Goto Github PK
View Code? Open in Web Editor NEWWeb Audio API Simulator for Firefox/MSIE/Opera
Web Audio API Simulator for Firefox/MSIE/Opera
Tried to get this to work on android 4.0 using chrome but no dice. Any suggestions?
playbackState がなくなるなど、若干 Web Audio API の仕様が変わってきていると思います。
是非、WAAPISim での polyfill 対応を新しくしてほしいと思います。
Are you planning to add support for mp3?
もう IE 以外のほとんどのブラウザで Web Audio API が使えるので、WAAPISim のサポートをされていないかもしれませんが、自分としては IE10~11 でも Web Audio API が使えるようになって欲しいと思っていますので報告させてください。
例えば以下の様なコードを書いた場合、IE10 では音がなりませんでした。
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<title>AudioBuffer Test</title>
<script src="js/waapisim.js"></script>
</head>
<body>
<button id="play">play</button>
<script>
(function() {
// make white noize buffer
var ctx = new (window.AudioContext || window.webkitAudioContext)();
var audioBuffer = ctx.createBuffer(2, ctx.sampleRate * 2, ctx.sampleRate);
for(var c=0; c<2; ++c) {
var buffering = audioBuffer.getChannelData(c);
for(var i=0; i<ctx.sampleRate * 2; ++i) {
buffering[i] = Math.random() * 2 -1;
}
}
// play
document.getElementById("play").onclick = function() {
var source = ctx.createBufferSource();
source.buffer = audioBuffer;
source.connect(ctx.destination);
source.start();
};
})();
</script>
</body>
</html>
もしよろしければ、修正をお願いします。
Hey,
I downloaded the files that you uploaded here. But when I include it in my JS, it doesn't work. It says WAAPISim.SWF loaded, but no sound comes. Are there any other dependencies to be added? Could you walk me through the process?
This produces a completely different result than using the webkit audio API :(
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Sadly, your library g200kg/WAAPISim
is one of them.
Can you spare 15 minutes to help us to make Bower better?
Just add a new file bower.json
and change attributes.
{
"name": "g200kg/WAAPISim",
"version": "1.0.0",
"main": "path/to/main.css",
"description": "please add it",
"license": "Eclipse",
"ignore": [
".jshintrc",
"**/*.txt"
],
"dependencies": {
"<dependency_name>": "<semantic_version>",
"<dependency_name>": "<Local_folder>",
"<dependency_name>": "<package>"
},
"devDependencies": {
"<test-framework-name>": "<version>"
}
}
Read more about bower.json on the official spefication and nodejs semver library has great examples of proper versioning.
NB! Please validate your bower.json with jsonlint before commiting your updates.
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These two misspellings are causing rendering problems for me:
BPF (replace optoin with option)Hi,
I'm using the module, which is great - thanks alot for the work!
I have an issue using it in IE, while in chrome - the same code works perfect.
this is my code:
onMoreData(data) {
var typedArray = new Float32Array(data);
var myArrayBuffer = this.context.createBuffer(2, typedArray.length / 2, 44100);
var channel_1, channel_2;
if (typedArray.slice) {
channel_1 = typedArray.slice(0, typedArray.length / 2);
channel_2 = typedArray.slice(typedArray.length / 2);
} else {
channel_1 = typedArray.subarray(0, typedArray.length / 2);
channel_2 = typedArray.subarray(typedArray.length / 2);
}
myArrayBuffer.getChannelData(0).set(channel_1);
myArrayBuffer.getChannelData(1).set(channel_2);
const source = this.context.createBufferSource();
source.buffer = myArrayBuffer;
source.connect(this.context.destination);
source.start(this.startTime);
}
The input is received on the wire as a single buffer of floats, RRRRRRLLLLLLLL, sample rate of 44100, raw PCM data, 1024 sampled each time, 2 channels.
So as i said, when using the waapisim in IE - it sounds very bad... any idea what i'm doing wrong?
Thanks alot for your help
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