GithubHelp home page GithubHelp logo

waapisim's Issues

Chrome on Android 4.0

Tried to get this to work on android 4.0 using chrome but no dice. Any suggestions?

最新の Web Audio API に近づけてほしい

playbackState がなくなるなど、若干 Web Audio API の仕様が変わってきていると思います。
是非、WAAPISim での polyfill 対応を新しくしてほしいと思います。

AudioBuffer の各 channel に直接値を代入すると鳴らないかノイズが走る

もう IE 以外のほとんどのブラウザで Web Audio API が使えるので、WAAPISim のサポートをされていないかもしれませんが、自分としては IE10~11 でも Web Audio API が使えるようになって欲しいと思っていますので報告させてください。

例えば以下の様なコードを書いた場合、IE10 では音がなりませんでした。

<!DOCTYPE html>
<html lang="ja">
<head>
    <meta charset="UTF-8">
    <title>AudioBuffer Test</title>

    <script src="js/waapisim.js"></script>
</head>
<body>

    <button id="play">play</button>

    <script>
(function() {

    // make white noize buffer
    var ctx = new (window.AudioContext || window.webkitAudioContext)();
    var audioBuffer = ctx.createBuffer(2, ctx.sampleRate * 2, ctx.sampleRate);

    for(var c=0; c<2; ++c) {
        var buffering = audioBuffer.getChannelData(c);
        for(var i=0; i<ctx.sampleRate * 2; ++i) {
            buffering[i] = Math.random() * 2 -1;
        }
    }

    // play
    document.getElementById("play").onclick = function() {
        var source = ctx.createBufferSource();
        source.buffer = audioBuffer;
        source.connect(ctx.destination);
        source.start();
    };

})();
    </script>

</body>
</html>

もしよろしければ、修正をお願いします。

Not working for my site on IE

Hey,

I downloaded the files that you uploaded here. But when I include it in my JS, it doesn't work. It says WAAPISim.SWF loaded, but no sound comes. Are there any other dependencies to be added? Could you walk me through the process?

[enhancement] Add missing bower.json.

Hey, maintainer(s) of g200kg/WAAPISim!

We at VersionEye are working hard to keep up the quality of the bower's registry.

We just finished our initial analysis of the quality of the Bower.io registry:

7530 - registered packages, 224 of them doesnt exists anymore;

We analysed 7306 existing packages and 1070 of them don't have bower.json on the master branch ( that's where a Bower client pulls a data ).

Sadly, your library g200kg/WAAPISim is one of them.

Can you spare 15 minutes to help us to make Bower better?

Just add a new file bower.json and change attributes.

{
  "name": "g200kg/WAAPISim",
  "version": "1.0.0",
  "main": "path/to/main.css",
  "description": "please add it",
  "license": "Eclipse",
  "ignore": [
    ".jshintrc",
    "**/*.txt"
  ],
  "dependencies": {
    "<dependency_name>": "<semantic_version>",
    "<dependency_name>": "<Local_folder>",
    "<dependency_name>": "<package>"
  },
  "devDependencies": {
    "<test-framework-name>": "<version>"
  }
}

Read more about bower.json on the official spefication and nodejs semver library has great examples of proper versioning.

NB! Please validate your bower.json with jsonlint before commiting your updates.

Thank you!

Timo,
twitter: @versioneye
email: [email protected]
VersionEye - no more legacy software!

Problem with the flash fallback (using IE11)

Hi,

I'm using the module, which is great - thanks alot for the work!
I have an issue using it in IE, while in chrome - the same code works perfect.
this is my code:

onMoreData(data) {
var typedArray = new Float32Array(data);
var myArrayBuffer = this.context.createBuffer(2, typedArray.length / 2, 44100);
var channel_1, channel_2;
if (typedArray.slice) {
channel_1 = typedArray.slice(0, typedArray.length / 2);
channel_2 = typedArray.slice(typedArray.length / 2);
} else {
channel_1 = typedArray.subarray(0, typedArray.length / 2);
channel_2 = typedArray.subarray(typedArray.length / 2);
}
myArrayBuffer.getChannelData(0).set(channel_1);
myArrayBuffer.getChannelData(1).set(channel_2);
const source = this.context.createBufferSource();
source.buffer = myArrayBuffer;
source.connect(this.context.destination);
source.start(this.startTime);
}

The input is received on the wire as a single buffer of floats, RRRRRRLLLLLLLL, sample rate of 44100, raw PCM data, 1024 sampled each time, 2 channels.

So as i said, when using the waapisim in IE - it sounds very bad... any idea what i'm doing wrong?

Thanks alot for your help

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.