garmundo / extended-unit-arsenal Goto Github PK
View Code? Open in Web Editor NEWMindustry mod focused on expanding the unit archive and adding new campaign maps
License: GNU General Public License v2.0
Mindustry mod focused on expanding the unit archive and adding new campaign maps
License: GNU General Public License v2.0
So... I did a bit of maths: the DPS of a Flamestorm is 2508 if it is being boosted with cryofluid and the ammo is Pyratite, not considering the fact that the ammo is incendiary.
The problem with that?
The DPS of a Spectre that is using thorium as ammo and is being boosted with cryofluid is 2470.
It also can only deal damage to one target at once, while almost half of the damage of the Flamestorm is its AoE.
Does this mod have discord server?
I saw Lixie (Blu, Bluewolf, Allure/Exotic Mod Developer) do a thing where she resprited an old mod and redid it,
I was wondering if I could do that with yours. I'd be redoing all of the sprites, keeping their shapes and stuff faithful, and I'd be recreating the code from scratch in java.
Btw pls elaborate what feels too strong or too weak, (fire rate, damage, cost etc.) This thing is just a side project to keep me busy in quarantine.(I enjoy it but I don't put all my time here). I think the units are kinda good from my playtests so if ya'll got any concerns elaborate as much as possible so I can understand where ya'll coming from.
will the Extended Unit Arsenal mod be updated to the current version of the game?
In your README.md
file, you stated
"(if you want to play around with the units in sandbox I recommend downloading infinitodustry and using the overjector because capital ship production time is SLOW)"
You can also click on on Customise Rules and change the Unit Production Speed Multiplier to something higher than 1
Maybe you should add this to the README.md
After starting the map,when i started mining CL.i noticed that something was wrong, [phantoms] and revelants swarmed my base and the salvos didnt stand a chance,the maestorm got its ammo supplied cut and they can hardly hit phantoms,i think there is some balance issue on this map,otherwise it will be a masochism scaled difficulty map
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Shield, tarflyer, hawk, nebula, hephaestus don't work. Aquarius don't deal any damage. Kugelblitz and tremor are too weak.
If thorium crawler work, then it is really slow and weak.
Would you mind if i take some js from turrets/units and use it in my own way?
Add exclusive sandbox unit factory?
More maps? Possibly?
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