gasgiant / camera-shake Goto Github PK
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License: MIT License
Camera shake for Unity
License: MIT License
Is there any way to use this package for arbitrary game objects? I tried attaching a game object without a camera to cameraTransform
, but the shake was only being applied to its rotation, not position.
The reason I ask is because my canvas is set to World Space - Camera. Shaking the camera won't do anything, because the canvas will move itself to match the camera. I was thinking that I could simulate a canvas screen shake by setting a RectTransform as the target object, but it looks like only the rotation is working (this is true for regular transforms as well, not just RectTransforms). Right now, I'm not sure if there's a way to apply the screenshake to a Canvas.
I was trying to use your script to create a permanent sublte shake effect, is there a way I can set the timing for each shake to not have it shake so hard and more natural. When a subtle shake is in progress is there a way I can add a heavier one.
Lets say a spaceship is landing and I want the camera to shake all the time while the ship is hovering, on the impact of landing it should intensify for a second then return to normal. Is there a way I can achieve this with that script?
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