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cocos2d for iOS, Android, Win32 and OS X. Built using C++

Home Page: http://www.cocos2d-x.org

cocos2d-x's Introduction

cocos2d-x

Build Status

cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, OS X, Windows, Linux, Emscripten, Google Native Client, BlackBerry and Tizen.

cocos2d-x is:

  • Fast
  • Free
  • Easy to use
  • Community Supported

How to start a new game

  1. Download the code from Github or from cocos2d download site

  2. Run the create-multi-platform-projects.py script

Example:

$ cd cocos2d-x
$ ./create-multi-platform-projects.py -p mygame -k com.your_company.mygame -l cpp
$ cd projects/mygame

Main features

  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, etc.
  • Actions (behaviours):
    • Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
    • Misc actions: CallFunc, OrbitCamera, Follow, Tween
  • Basic menus and buttons
  • Integrated with physics engines: Box2d and Chipmunk
  • Particle system
  • Skeleton Animations: Spine and Armature support
  • Fonts:
    • Fast font rendering using Fixed and Variable width fonts
    • Support for .ttf fonts
  • Tile Map support: Orthogonal, Isometric and Hexagonal
  • Parallax scrolling
  • Motion Streak
  • Render To Texture
  • Touch/Accelerometer on mobile devices
  • Touch/Mouse/Keyboard on desktop
  • Sound Engine support (CocosDenshion library) based on OpenAL
  • Integrated Slow motion/Fast forward
  • Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
  • Resolution Independence
  • Language: C++, with Lua and JavaScript bindings
  • Open Source Commercial Friendly: Compatible with open and closed source projects
  • OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based

Build Requirements

  • Mac OS X 10.7+, Xcode 4.6+
  • or Ubuntu 13.04+
  • or Windows 7+, VS 2012+

Runtime Requirements

  • iOS 5.0+ for iPhone / iPad games
  • Android 2.3+ for Android games
  • OS X v10.6+ for Mac games
  • Windows 7+ for Win games
  • Tizen 2.2+
  • Emscripten
  • Google Native Client

Running Tests

Select the test you want from Xcode Scheme chooser.

  • For OS X / iOS
$ cd cocos2d-x/samples
$ open samples.xcodeproj
  • For Linux
$ cd cocos2d-x
$ ./make-all-linux-projects.sh

or open the cocos2d-x/cocos2dx-qt5.pro file using QT Creator 5.

  • For Windows

Open the cocos2d-x/cocos2d-win32.vc2012.sln

  • For Android
$ cd cocos2d-x/samples/Cpp/HelloCpp/proj.android
$ ./build_native.sh

Import HelloCpp Android project using Eclipse(released with Android SDK). The path to be imported is cocos2d-x/samples/Cpp/HelloCpp/proj.android.

Contributing to the Project

Did you find a bug? Do you have feature request? Do you want to merge a feature?

Contact us

cocos2d-x's People

Contributors

minggo avatar j4m3z0r avatar angeltown avatar folecr avatar yangws avatar dualface avatar samuele3hu avatar ricardoquesada avatar cocosrobot avatar rolandoam avatar carlomorgantinizynga avatar rohankuruvilla avatar gzito avatar boyu0 avatar donaldalanmorrison avatar walzer avatar flyingpacer avatar sbc100 avatar fape avatar azmeuk avatar edbartley avatar liswei avatar moadib avatar reneklacan avatar sunzhuoshi avatar godyz avatar johnange avatar johncdy avatar 2youyou2 avatar casarock avatar

Watchers

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