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This project forked from bploeckelman/ludumdare35

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Shift 'n Drift - Ludum Dare 35 game jam entry https://lando.systems/games/

Home Page: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=18212

GLSL 0.63% Java 96.50% HTML 0.77% JavaScript 0.01% CSS 0.54% Shell 1.54%

shift-n-drift_gdx_ld35's Introduction

Ludum Dare 35

Travis build status Download

Build Requirements

Setup

Mac OS X

The easy way to setup Mac OS X to do libGDX game dev is to utilize homebrew

Homebrew requires xcode.

Install Homebrew:

ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"

If you need to install git and clone the project, do that first:

brew install git
mkdir ~/code && cd ~/code
git clone [email protected]:bploeckelman/LudumDare35.git
cd LudumDare35

Install Build requirements:

brew install caskroom/cask/brew-cask
brew cask install java
brew install android-sdk
echo yes | android update sdk -a --filter "platform-tools,build-tools-20.0.0,android-20" --no-ui --force
echo "sdk.dir=/usr/local/opt/android-sdk" > local.properties

If you don't have a java IDE installed, you can easily download one (IntelliJ in this example) with brew cask:

brew cask install intellij-idea-ce

Eclipse and Netbeans are also available through brew cask.

Other Tasks

You might need to configure your ANDROID_HOME in your IDE to be /usr/local/opt/android-sdk.

Linux

Install java and git from your distro package manager.

Install Build requirements (if you don't have a global android-sdk installed):

cd LudumDare35
./travis/install-prerequisites.sh
echo "sdk.dir=travis/android-sdk-linux" > local.properties

Run the game!

./gradlew desktop:run

The game should build and run the desktop version.

shift-n-drift_gdx_ld35's People

Contributors

dsgraham81 avatar bploeckelman avatar moshen avatar troysulli avatar icmcnamara avatar

Watchers

James Cloos avatar

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