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scratchyxna's Issues

One Shot Text Animations

Current text animations repeat.

Add one-shot text animations: Grow, Shrink, FadeIn, FadeOut, Shake

Documentation

Create an instructions web page that has the Scratch block and the equivalent ScratchyXNA code - Half done

Phone Controls

Tilt controls for input on phone. This will use the accelerometer and gyroscope sensors.

Multiple Text Animations

It would be nice if you could apply multiple animation effects to text elements at the same time.

Background and Foreground Layers

Add background layers feature - scrollable by px or %.

These are similar to sprites, with the addition of scrolling.

They should allow for multiple costumes.

They should have a depth that can be behind or in front of sprites.

Scene Transitions

When changing scenes, specify a transition type (xfade, fade to color, pixelate, slide, flip, etc).

The current scene knows the previouis scene and it should have a current transition. Once the transition is finished it can be wiped out, and the previous screen's stop method should be called.

Save and Load Player Data

PlayerData.Load() to load from disk

PlayerData.SetValue(key, value) to add a value to the collection

PlayerData.GetString(key, default) to get a value from the collection. Also:
PlayerData.GetFloat(key, default)
PlayerData.GetInt(key, default)

PlayerData.Save() to save to disk

Sprite Shake

Function where you can give it a shake intensity and time, options for rotation or zoom. limit ranges of rotation and zoom.

Perhaps an option on the screen to shake all sprites and texts.

Stamping

Sprite costumes should be able to be stamped onto other sprite or background costumes. These stamps would only affect that instance of the costume.

The stamps should also be able to use a mask to cut out pixels from the existing costume.

Visual Effects

Graphic effects that can be applied to sprites, background layers, or the rendered scene.

Animated Costumes

A costume should be able to be configured with a sprite sheet with a number of images and a delay between the images.

Text GlideTo()

Text should have the same function as sprite to move it around.

Bounce On Edge

Similar to what happens in scratch.

This can use the velocity and direction for auto-moving sprites.

Scene Clipping

Add a mode to clip to -100 to 100 mode - draw black on the edges or create a square window

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