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Home Page: https://minecraft.curseforge.com/projects/player-skin-mob/files
Unable to parse dependency for mod 'playerskins' with dependency string 'after:BiomesOPlenty'. The modId 'BiomesOPlenty' must be all lowercase.
Minecraft: 1.12.2
Forge: 14.23.3.2666
Player Skin Mobs: 1.0.5
I would like to suggest that there will be a higher chance of heads from playermobs to drop when they are killed with a tinker's sword with the modifier "Beheading".
Mod versions:
On server start this error is generated:
Description: Exception in server tick loop
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Player Skin Mobs (playerskins)
Caused by: java.lang.NoSuchMethodError: net.minecraft.world.biome.Biome.func_185359_l()Ljava/lang/String;
at com.gendeathrow.playerskins.core.init.RegisterEntities.RegisterSpawns(RegisterEntities.java:48)
at com.gendeathrow.playerskins.core.PlayerSkinsCore.init(PlayerSkinsCore.java:63)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:606)
at sun.reflect.GeneratedMethodAccessor9.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:253)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:231)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91)
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150)
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76)
at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399)
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71)
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116)
at com.google.common.eventbus.EventBus.post(EventBus.java:217)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:148)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:719)
at net.minecraftforge.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:107)
at net.minecraftforge.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:336)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:219)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at java.lang.Thread.run(Unknown Source)
Reverting back to 1.0.0 allows the server to load.
I would prefer to not disable the death announcements in chat entirely, but that's currently the only option if players make mob farms. Any chance you can add a config option to mute fake player deaths?
The Player Mob in this mod returns null for the loot table. You should add an empty one instead to allow support for other mods.
The mobs should drop the head of the player's skin they are using.
Having an issue that when someone has a newer model type the models dont gen correctly. One person gens as a naked player and my character gens without my arm addition
using Forge 1.12.2 14.23.4.2750
I've included a minecraft_nl whitelist from https://whitelist.gorymoon.se but the json file does not get updated for new names on the list. I've attempted to clear the list so it could reload but it only loaded the first 2 names.
Is there a command to force update the list? If so, I can build the command into what I'm working on.
Minecraft Version: 1.12.2
Player Skin Mobs Version: 1.0.5
Not sure what info to provide as the crash was random.
Crashed log: https://paste.ee/p/EuHAA
Any chance of an option to reskin villagers instead of monsters? I'd love to see my favorite modders and video makers populating my world.
Here is the spamming error for clarification.
https://pastebin.com/NtcUpUVS
This is the solution to fix it, Simply add the "name" line with a name for the pool.
Hey there
I summoned mobs with name and custom skin don't appear as a baby and can't find a way to actually change them in babies.
normally you add IsBaby:1 to the command but that even doesn't work.
/summon playerskins:playermob ~ ~ ~ {CustomName:H_Savageheart, CustomNameVisible:1, Owner:H_Savageheart, IsBaby:1}
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