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License: GNU General Public License v3.0
Use non-whitelisted mutators and stay ranked
License: GNU General Public License v3.0
Hi there, I'm using the recommended muts you've listed below, my server is showing stats enabled and tool icon, However the xp gain is crazy low like 1 XP per one kill, any idea's thanks
UnofficialKFPatch option such as ?MaxPlayers= ?PickupLifespan= ?UseDynamicMOTD= ?BroadcastPickups= ?CurrentSeasonalEvent= ?LoadFHUD= ?LoadYAS= ?LoadAAL= ?LoadCVC= will not get applied (I can understand why last 3 wouldn't work tho and i transitioned to using the original mods), other in-game command and stuff seem to be working fine.
This is what my mutator list looks like
?Mutator=SML.Mut,KFUnofficialPatch.UKFPMutator,AAL.AALMut,YAS.YASMut,CTI.CTIMut,CVC.CVCMut,LTI.LTIMut,ZedSpawner.ZedSpawnerMut
When I use KFUnofficialPatch.UKFPMutator, I don't earn dosh for kills or at the end of a wave and none of my settings in KFUnofficialPatch.ini take affect.
using ?NoEDARs=1 and ?NoQPs=1 etc in the launch parameters also does not take affect. Making the mutator unusable.
Is it not possible for me to launch the unofficial patch by it's self since it's whitelisted and then use the safemutatorloader seperately so that all the mutators can be used?
Thank you for the continued fixes and updates.
I'm aware I can use friendly hud through UKFP but as of recently there seems to be quite a few glitches/bugs with UKFP from players being kicked after a map change to the ready up button not even showing to a few other things.
FriendlyHud being compatible with SML would be awesome if you can make that happen. Either way thanks a tonne for SML and the already long list of compatible mutators.
Steps to reproduce with steam:
Run the mod on a server with YAS.
Open steam -> servers -> select a server running the mod -> view server info.
Normally you should receive a list of users playing in the server. Instead you receive "Server is not responding."
Steps to reproduce with KF2 browser:
Run the mod on a server with YAS.
Open KF2 -> server browser -> select server running the mod -> server details
Normally you should receive a list of users playing in the server. Instead all players are listed as other platform.
A wireshark packet capture shows that a packet is being sent in response to the query, however it doesn't contain the names of players currently connected to the server.
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