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Updated version of Pharrahnox's StartWave

Home Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2521731447

License: GNU General Public License v3.0

UnrealScript 100.00%
kf2 killing-floor-2 killingfloor2 mutator

kf2-startwave's Introduction

๐Ÿ‘‹ Welcome!

๐Ÿ›  Projects

โญ๏ธ Apps & Utils
multini Command line tool for manipulating ini files
TG-Avatar-Alteration Service that automatically changes your telegram avatar during the day
โญ๏ธ Themes
casper-i18n Theme with localization support for ghost blog (casper fork)
โญ๏ธ Killing Floor 2 Utils
KF2-AntiDDoS DDoS protection of the KF2 server from one of the attacks faced by community
KF2-BuildTools KF2 mutator build script with a wide range of features
KF2-SRV Command line tool for managing Killing Floor 2 servers
โญ๏ธ Killing Floor 2 Mutators
KF2-AdminAutoLogin Small server-side mutator that allows specified players to automatically login as an admin
KF2-ControlledVoteCollector New vote collector with improvements and features
KF2-CustomTraderInventory Add/Remove Items in the trader's Inventory
KF2-DroppedPickupLifespan Small server-side mutator that changes the lifespan of thrown weapons and dosh
KF2-LootedTraderInventory Remove items from trader's inventory
KF2-SafeMutLoader Use non-whitelisted mutators and stay ranked
KF2-Server-Extension Further development of the ServerExt mutator from Marco and Forrest Mark X
KF2-StartWave Updated version of Pharrahnox's StartWave
KF2-TAWOD Small server-side mutator that forces players to throw all their weapons on death
KF2-YetAnotherScoreboard Yet Another Scoreboard for Killing Floor 2
KF2-ZedSpawner Spawner for Zeds

๐Ÿ”— Links

Steam PlayStation Shikimori DeviantArt LiveLib YouTube

kf2-startwave's People

Contributors

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kf2-startwave's Issues

Difficulty is not set correctly at the start of a game

Hi GenZmeY,
Cheers for fixing this mod up.

I have discovered a problem. The difficulty is not set correctly at the beginning of a game. This means it's no good for dedicated server use. If you use the setwave command however it sets the difficult correctly, however this requires admin interaction.

How to recreate the problem. Use the settings like below and join the match and it's basically the same difficulty as wave 1.

Relent settings:
KFServer.exe KF-Spillway?Game=KFGameContent.KFGameInfo_Endless?Mutator=StartWave.StartWave?Difficulty=3

[StartWave.StartWave]
;=Any settings not specified in the launch command will use the values stored here. If you use the same
;=settings often, it is recommended to store those here and only change what you need in the launch command.
;=
;=Whether mod-specific events should be logged.
bUseDebug=true
;=Whether an 'initial' trader time should occur before the first wave.
bStartWithTrader=true
;=The wave that the match should start on. It is clamped between wave 1 and the boss wave.
StartWave=50
;=The duration of the 'initial' trader (before the first wave).
InitialTraderTime=120
;=The duration of standard trader (between waves).
TraderTime=60
;=The starting dosh of players.
Dosh=25000
;=The boss override index. For the default boss list, 0-Hans, 1-Patty, 2-King FP, 3-Abomination. Negative
;=values can be used to keep the boss spawn random.
Boss=-1```

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