Comments (1)
This batching is a very important step in the protocol. Packets are sent out in batches every tick, and realistically for each client, this will not have a major effect on memory usage for Geyser. The Bedrock protocol natively supports batching and this will adversely affect both clients and the server by disabling it. Sending the packets out immediately will increase CPU noticeably and will reduce the efficiency of compression, since each individual buffer will be far smaller.
With a higher number of clients joining at once, it should be expected for resource usage across the board to jump before leveling out. If you are noticing high amounts of packets being left in a queue causing memory usage to be abnormally high, it's best to capture a heap dump and investigate further from there.
With that being said, unfortunately this is not something we're interested in pursuing. Thanks for the suggestion though!
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Related Issues (20)
- Bedrock players become java players HOT 5
- [geyser]: Haven't received PlayerListEntry packet before spawning player! We ignore the player 8517259a-fc9a-21c8-a5cd-27f15e1b9112 HOT 2
- [geyser]: Could not translate packet ClientboundBlockUpdatePacket & [00:41:39 ERROR]: java.lang.IllegalArgumentException: Value cannot be outside of accepted range. HOT 1
- [05:57:47 ERROR] [geyser]: Couldn't merge skin of .ActualSix095004 with head skin url https://textures.minecraft.net/texture/c52b1c8547e6e310291bfe9a7467bd21c0b6be6e93ddf64bf5a218441789ef5c j HOT 4
- [05:31:42 ERROR] [geyser]: Could not translate packet BookEditPacket HOT 3
- .Midnight_209664 lost connection: Internal Exception: java.net.SocketException: Connection Reset
- Index Out of Bounds Error HOT 5
- Bedrock player disconcerting after few seconds HOT 2
- Direct memory leak HOT 14
- Geyser casuing server crash after adding mods HOT 3
- Geyser booting all players from server HOT 6
- Resource Packs not applying when in server HOT 2
- Some mobs' animation are lost HOT 4
- Inventory Freeze when Rapidly Opening/Closing on Latest Version of GeyserMC HOT 12
- BedrockPacketCodec is null HOT 2
- Black Screen Issue for Bedrock Players When Closing Trade GUI in TradeSystem_v2.5.3 Post-1.20.70 Update in GeyserMC HOT 4
- Inventory is not displayed when logging into the server via bedrock. HOT 5
- Mod is not loaded into memory at all times, causing it to stop functioning when automatically updated. HOT 4
- Unknown connections causing the geyser to crash velocity HOT 27
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