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Steven Johnson's Projects

lua.js icon lua.js

An ECMAscript framework to compile and run Lua code, allowing Lua to run in a browser or in Flash

lua5.1.js icon lua5.1.js

Lua 5.1, built with emscripten, with low-level API

luaproc icon luaproc

luaproc is a concurrent programming library for Lua

numeric_types icon numeric_types

Various useful types, which are mostly aggregates of numbers plus operations.

old-love2d-demo icon old-love2d-demo

Somewhat outdated (uses 0.5.0, I believe) Lรถve2D demo, built on some older versions of in-house TacoShell libraries.

projectanarchy icon projectanarchy

Stores the most recent source code for Project Anarchy. For the full SDK and data, please download it from http://www.projectanarchy.com/download. Once you have installed the SDK you'll be able to sync and build the code provided here.

quickjs icon quickjs

QuickJS, the Next Generation: a mighty JavaScript engine

s3_editor icon s3_editor

Editor that goes along with a small tile-based game.

s3_objects icon s3_objects

Various game objects that show up in a small tile-based game.

s3_utils icon s3_utils

Assorted utility modules built originally for a small tile-based game.

samples icon samples

Sample code for presentations and such.

signal_ops icon signal_ops

Submodule implementing various operations on discrete signals, e.g. convolution.

solar2d-snippets icon solar2d-snippets

Various bits and pieces, written either as components of a game or out of mere curiosity.

solar2d_boilerplate icon solar2d_boilerplate

Some boilerplate code common to my Solar2D projects, plus some for specific project types (e.g. games)

solar2d_mask icon solar2d_mask

Various utilites for dynamically generating masks in Solar2D.

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