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Speed up isolines rendering
Use transform feedback to cache the generated isolines.
Issues with perspective view
When changing to perspective view the model gets lost and it's hard to find. Also some graphical glitches occur
Number of Isosurfaces limit should be better handled.
Currently the UI doesn't limit the user to enter an unlimited number of isovalues in the isosurfaces or isolines config widgets.
Furthermore, the number of isosurfaces should be limited to the number of max vertices the geometry shader for the generation is able to output.
Add illumination to isosurfaces.
Cannot cancel the loading of a model.
That.
Broken fps indicator
Displays 9999.99 most of the time.
Broken depth peeling
Saved geometries from isosurface generation could use less memory
Perhaps the saved geometries could use less space. The same float values are saved with every point in the same isosurfaces.
Outputting to different buffers associated to different isovalues could result in an improved memory usage, but the ensured number of max output buffers for transform feedback in the OpenGL specs is pretty low.
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