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camaron's Issues

Issues with perspective view

When changing to perspective view the model gets lost and it's hard to find. Also some graphical glitches occur

Number of Isosurfaces limit should be better handled.

Currently the UI doesn't limit the user to enter an unlimited number of isovalues in the isosurfaces or isolines config widgets.

Furthermore, the number of isosurfaces should be limited to the number of max vertices the geometry shader for the generation is able to output.

Broken depth peeling

The depth peeling seems broken.

This example should display the backfaces of the cube.
image

Saved geometries from isosurface generation could use less memory

Perhaps the saved geometries could use less space. The same float values are saved with every point in the same isosurfaces.

Outputting to different buffers associated to different isovalues could result in an improved memory usage, but the ensured number of max output buffers for transform feedback in the OpenGL specs is pretty low.

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