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ohd-bloodlust's Introduction

BloodLust

A blood/gore mod for the game Operation Harsh Doorstop.

Integrating BloodLust into your own mod/pack/gamemode

  • Copy the contents of BloodLust's Core/BloodLust folder into your mod's Core folder (or whatever you may have renamed your Game Mode folder to in your mod config.
  • Include the ruleset BP_HDRuleset_BloodLust as part of your gamemode.
  • ???
  • ๐Ÿ’ต Profit ๐Ÿ’ต

ohd-bloodlust's People

Contributors

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Watchers

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ohd-bloodlust's Issues

bug: Not working in multiplayer

Description

Blood splatters aren't spawning for clients, only the server. This is due to the projectile being null/not replicated on clients when a character is wounded, which is needed to calculate the splatter transform.

UE4Editor_xToNO5poZF

Possible Solutions

  • Have the server be the authority on blood splatter spawning/hit handling, and have the server replicate the splatters to clients. This would add networking overhead however.
  • Find another way to get projectile or hit info. We only need to know the hit position, projectile normal, and projectile/damage type to determine the splatter transform. This would allow the mod to be entirely clientside and not require networking.

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