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quiret avatar quiret commented on May 18, 2024 2

Compressonator is filled with Win32 native function calls. Somebody should port it to cross-platform C++.

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xooiamd avatar xooiamd commented on May 18, 2024 1

hi, thanks for your interest in compressonator. As for now, the plan to support Mac/Unix for the application tools (both commandline and gui) won't happen quickly, keep a watch on this site if there is any update on this. A possible solution for now is you can build the SDK libs and include the header file "Compressonator.h" then call the function CMP_ConvertTexture(&srcTexture, &destTexture, &options, &CompressionCallback, NULL, NULL) from your app. You can refer to https://github.com/GPUOpen-Tools/Compressonator/blob/master/Compressonator/Examples/Compressonator_Test.cpp on example of a simple commadline app with the SDK. Hope this helps. thanks.

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jhurliman avatar jhurliman commented on May 18, 2024 1

Is this implemented?

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NPCompress avatar NPCompress commented on May 18, 2024

#ifdef _WIN32 compiler directive will be added to the code to identify Win32 native functions, to assist in port to cross-platform C++

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NPCompress avatar NPCompress commented on May 18, 2024

This feature is not implemented.

There is no near term plan to port to other operating systems. Identifying win32 components under a compile directive will make the code unusable until alternate code is available.

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mems avatar mems commented on May 18, 2024

Actually I'm on macOS 10.12 and Compressonator works fine with wine
I just need winetricks vcrun2015 and override api-ms-win-crt-time-l1-1-0 to native (winecfg)

See Is there a command line ATI texture compression tool? - Game Development Stack Exchange

But it's would be better to have at least a native CLI for UNIX platforms to use it in our workflow

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