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zbase's Issues

Hedges don't look right

They looks a bit flat and thin - should be more bushy. Also the lighting doesn't quite work.

screenshot from 2014-10-04 11 43 37

Tunnel glitches

The front mask for the tunnels is too small, and so things peek out. It's easy to see with the selection tool:

screenshot from 2014-10-04 11 47 18

... and bits of trains poke out too:

screenshot from 2014-10-04 11 49 08

The equivalent mask from opengfx is much taller.

Glitches with the bridge pillars

The bridge support pillars have two problems - they don't look like the meet the underside of the road deck, and the northwest one is clipped by the water in front.

screenshot from 2014-10-04 11 44 05-2

nmlc chokes (then eventually recovers) on some images

nmlc v0.3.1 chokes on a small number of images, and can take 15-45 minutes to process them. It's totally unclear as to why and what goes on, but they do eventually finish.

It can be seen by running watch lsof -c nlmc during compile - most images are processed quickly, but some stick around. I tried swapping out the images themselves to no avail so it's unlikely to be the contents of the image, perhaps the number if images processed so far, or some other resource exhaustion.

The plan will be to try with a python3 (0.4.0) version of nmlc, and if that still shows the same thing, start chopping up the nml files to create a testcase.

Add a lawn texture

I think it would look good to have a lawn texture for gardens, e.g. on these houses

screenshot from 2014-10-04 11 45 44

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