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This project forked from rulutieh/rhythmplayer

0.0 0.0 0.0 584.64 MB

rhythm game algorhythm for unity engine using fmod

C++ 0.13% C 0.14% C# 93.09% Objective-C++ 0.06% HLSL 0.93% ShaderLab 5.66%

rhythmplayer's Introduction

Rhythm Game Algorhythm for C#/Unity using FMOD

Screenshot:

SELECT 4K 7K

Play Movie :

7K

(4K) Aleph-0 BPM Gimmick/Performance TEST https://youtu.be/8WU6fJInv2w

Re:End of a dream (bms) (https://www.youtube.com/watch?v=pEQQA-aenLM)

Say a Vengeance (bms) (https://youtu.be/Q5IbDTs_AnY)

Identity part II (o2jam) (https://youtu.be/_KSjgk9VNLs)

FMOD Coresystem API

It can play 200++ keysounds at one time https://fmod.com/resources/documentation-api?version=2.0&page=core-api-system.html

Local / Online Ranking

Local Ranking is using Json.net Online Ranking uses PHP (Laravel)

osu! file format

In setting(F10), select "Songs" folder in osu! install location. or download songs from https://osu.ppy.sh/ and unzip in specific folder and select. Supports 4K / 7K

Game Modes

4K/7K Supports Random/Mirror Supports Judgeline offset, column width, sync adjustment Supports Longnote readability improvement function Supports Autoplay

Two Input Systems (2021/11/19 add)

Raycast Input systems -> for mobile Using Collections -> for PC, better performance. It can toggled on Playmusic scene > Notereader's NewInputSys boolean

2021/11/19 : fix score bug

This project is licensed under the terms of the MIT license.

rhythmplayer's People

Contributors

rulutieh avatar

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