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barrycarlyon

mcontrol's Issues

Cant install via composer

I am attempting to setup a new project using this package, however this is the error I am getting when I attempt to require it

alan@Alans-MacBook-Pro:~/projects/minecraft-server$ composer require gries/mcontrol:dev-master
./composer.json has been updated
Loading composer repositories with package information
Updating dependencies (including require-dev)
Your requirements could not be resolved to an installable set of packages.

  Problem 1
    - Installation request for gries/mcontrol dev-master -> satisfiable by gries/mcontrol[dev-master].
    - gries/mcontrol dev-master requires xpaw/php-source-query-class master -> no matching package found.

Potential causes:
 - A typo in the package name
 - The package is not available in a stable-enough version according to your minimum-stability setting
   see <https://groups.google.com/d/topic/composer-dev/_g3ASeIFlrc/discussion> for more details.

Read <http://getcomposer.org/doc/articles/troubleshooting.md> for further common problems.

Installation failed, reverting ./composer.json to its original content.

locatePlayer() does not fail gracefully or work with CraftBukkit Essentials Plugin

http://cl.ly/image/0v2B1w1Y280c

The parser is unable to parse the string as it is not what is expected. The returned value is always Player not found: PlayerName\n\u0000\u0000 (JSON encoded)

And now I have installed the essentials plugin I get the following response \u00a7cError:\u00a74 \u00a74Player not found.\n\u0000\u0000 (JSON encoded)

Is there no simple way to pass my own rcon command so that I can do getpos PlayerName instead of teleporting the player when using your command logic?

2d black/white image Structures

Implement a class that allows you to create Structures from 2d images using imagick.

Example:

$converter= new ImageToStructureConverter();
$converter->setBlackBlockType('coal_block');
$converter->setWhiteBlockType('sand');
$imageStructure = $converter->convert('/path/to/my/image');
....
$structureBuilder->build($imageStructure);

POC in action:

https://vimeo.com/78989366

Structure persistence

Build a persistence layer to save structures in diffrent database systems.

This will be using DoctrineORM and an easy way to change the way structures are saved so no tight-coupeling is created to doctrine.

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